#75 Colt Light (6-1)


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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
158 ADK Mountain Crew Win 11-5 -2.55 88 13.43% Counts (Why) Jul 17th Boston Invite
112 JAWN Win 13-6 66.95 165 14.63% Counts (Why) Jul 17th Boston Invite
90 Helots Loss 9-11 -53.73 6 14.63% Counts Jul 17th Boston Invite
157 TROUT Win 13-3 0.13 179 14.63% Counts (Why) Jul 17th Boston Invite
152 Providence Poultry Win 13-7 0.04 20 14.63% Counts (Why) Jul 17th Boston Invite
114 Log Jam Win 9-7 7.37 20 13.43% Counts Jul 18th Boston Invite
113 Red Tide Win 11-10 -18.29 83 14.63% Counts Jul 18th Boston Invite
**Blowout Eligible. Learn more about how this works here.


The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.