(1) #15 Delirium (8-2)

1453.66 (40)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
67 Atlanta Arson Win 11-7 -1.97 45 11.63% Counts Jun 25th Huckfest 2022
100 Music City Mafia Win 11-7 -44.56 18 11.63% Counts Jun 25th Huckfest 2022
12 Lost Boys Loss 3-11 -58.12 49 10.97% Counts (Why) Jun 25th Huckfest 2022
120 Clumsy by Nature** Win 11-2 0 18 0% Ignored (Why) Jun 25th Huckfest 2022
17 Alliance Loss 8-9 -21.22 48 12.58% Counts Jul 9th Terminus 2022
- Tampa Tempest** Win 13-1 0 0% Ignored (Why) Jul 9th Terminus 2022
29 Rush Hour ATL Win 10-9 -3.36 53 13.3% Counts Jul 9th Terminus 2022
14 UpRoar Win 15-14 26.41 49 13.3% Counts Jul 10th Terminus 2022
67 Atlanta Arson Win 13-5 18.12 45 13.3% Counts (Why) Jul 10th Terminus 2022
12 Lost Boys Win 12-8 87.32 49 13.3% Counts Jul 10th Terminus 2022
**Blowout Eligible. Learn more about how this works here.


The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.