(1) #30 Garden State Ultimate (15-7)

1350.55 (39)

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# Opponent Result Effect % of Ranking Status Date Event
42 CITYWIDE Special Win 10-9 1.87 4.51% Aug 11th Chesapeake Open 2018
52 Oakgrove Boys Win 13-10 7.78 4.51% Aug 11th Chesapeake Open 2018
34 Lost Boys Win 13-7 24.39 4.51% Aug 11th Chesapeake Open 2018
25 Medicine Men Loss 10-12 -8.65 4.51% Aug 11th Chesapeake Open 2018
33 Richmond Floodwall Loss 9-11 -12.11 4.51% Aug 12th Chesapeake Open 2018
54 Blueprint Win 10-6 13.15 4.14% Aug 12th Chesapeake Open 2018
50 Colt Loss 12-13 -12.42 4.51% Aug 12th Chesapeake Open 2018
57 Shade Win 13-8 12.99 5.02% Aug 25th The Incident 2018
42 CITYWIDE Special Win 13-10 12.83 5.02% Aug 25th The Incident 2018
54 Blueprint Win 12-8 13.18 5.02% Aug 25th The Incident 2018
- Spring Break '93** Win 13-2 0 0% Ignored Aug 25th The Incident 2018
58 Rumspringa Loss 10-13 -34.32 5.59% Sep 8th Founders Mens Sectional Championship 2018
- Bearproof** Win 13-2 0 0% Ignored Sep 8th Founders Mens Sectional Championship 2018
- Mailmeñ Win 13-5 0.5 5.59% Sep 8th Founders Mens Sectional Championship 2018
18 Pittsburgh Temper Loss 7-13 -14 5.59% Sep 8th Founders Mens Sectional Championship 2018
118 Adelphos Win 13-7 -4.67 5.89% Sep 15th Founders Mens Sectional Championship 2018
33 Richmond Floodwall Loss 9-13 -28.2 6.21% Sep 22nd Mid Atlantic Mens Regional Championship 2018
25 Medicine Men Win 14-12 18.29 6.21% Sep 22nd Mid Atlantic Mens Regional Championship 2018
125 Town Hall Stars** Win 13-5 0 0% Ignored Sep 22nd Mid Atlantic Mens Regional Championship 2018
109 JAWN Win 15-2 1.28 6.21% Sep 22nd Mid Atlantic Mens Regional Championship 2018
68 John Doe Win 15-8 16.79 6.21% Sep 23rd Mid Atlantic Mens Regional Championship 2018
20 Patrol Loss 10-13 -9.14 6.21% Sep 23rd Mid Atlantic Mens Regional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.