(1) #156 One Night (3-16)

298.74 (38)

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# Opponent Result Effect % of Ranking Status Date Event
87 Westchester Magma Bears Loss 10-15 9.09 5.33% Jul 7th AntlerLock 2018
131 Somerville BAG Loss 8-14 -11.61 5.33% Jul 7th AntlerLock 2018
94 Red Tide Loss 10-15 7.27 5.33% Jul 7th AntlerLock 2018
105 Bruises Loss 9-15 -1.36 5.33% Jul 8th AntlerLock 2018
77 Deathsquad Loss 9-15 9.38 5.33% Jul 8th AntlerLock 2018
- Allen's Adolescents Win 13-4 0 0% Ignored Jul 21st Vacationland 2018
105 Bruises Loss 5-13 -6.85 5.93% Jul 21st Vacationland 2018
138 Ender's Outcasts Loss 12-13 6.49 5.93% Jul 21st Vacationland 2018
94 Red Tide Loss 4-13 -1.08 5.93% Jul 21st Vacationland 2018
85 Pesterbug** Loss 4-13 0 0% Ignored Jul 21st Vacationland 2018
- Allen's Adolescents Win 15-2 0 0% Ignored Jul 22nd Vacationland 2018
138 Ender's Outcasts Win 13-6 52.16 5.93% Jul 22nd Vacationland 2018
138 Ender's Outcasts Loss 7-15 -31.19 7.74% Aug 25th End of Season Round Robin Boston
134 Watch City Loss 12-14 5.8 7.74% Aug 25th End of Season Round Robin Boston
138 Ender's Outcasts Loss 3-13 -35.03 8.61% Sep 8th East New England Mens Sectional Championship 2018
29 Big Wrench** Loss 3-13 0 0% Ignored Sep 8th East New England Mens Sectional Championship 2018
134 Watch City Loss 8-10 2.51 8.38% Sep 8th East New England Mens Sectional Championship 2018
85 Pesterbug Loss 6-13 2.96 8.61% Sep 8th East New England Mens Sectional Championship 2018
105 Bruises Loss 6-13 -10.24 8.61% Sep 9th East New England Mens Sectional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.