() #14 DiG (11-5) NE 2

1783.36 (22)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
88 Black Market I Win 15-7 -18.33 1 6.5% Counts (Why) Aug 7th 2021 US Open Club Championships
2 Sockeye Loss 12-15 -7.53 75 6.5% Counts (Why) Aug 7th 2021 US Open Club Championships
7 Truck Stop Loss 10-15 -29.16 33 6.5% Counts (Why) Aug 7th 2021 US Open Club Championships
88 Black Market I Win 15-8 -19.5 1 6.89% Counts (Why) Aug 8th 2021 US Open Club Championships
40 Mallard Win 15-11 8.12 21 6.89% Counts (Why) Aug 8th 2021 US Open Club Championships
24 Emerald City Win 15-5 26.24 72 6.89% Counts (Why) Aug 8th 2021 US Open Club Championships
2 Sockeye Loss 12-13 34.96 75 8.19% Counts Sep 4th TCT Pro Championships 2021
32 Fungi Win 12-8 19.87 9 8.19% Counts (Why) Sep 4th TCT Pro Championships 2021
15 Lotus Loss 13-15 -18.78 38 8.19% Counts Sep 4th TCT Pro Championships 2021
58 Inception Win 15-9 -6.17 19 8.68% Counts (Why) Sep 5th TCT Pro Championships 2021
8 PoNY Loss 10-14 -45.5 26 8.68% Counts (Why) Sep 5th TCT Pro Championships 2021
32 Fungi Win 15-4 21.17 9 8.68% Counts (Why) Sep 5th TCT Pro Championships 2021
153 The Ultimate Team** Win 13-1 0 38 0% Ignored (Why) Sep 11th East New England Mens Club Sectional Championship 2021
83 Iditarod** Win 13-3 0 37 0% Ignored (Why) Sep 11th East New England Mens Club Sectional Championship 2021
124 Red Tide** Win 13-2 0 38 0% Ignored (Why) Sep 11th East New England Mens Club Sectional Championship 2021
25 Sprout Win 15-10 35.63 35 9.2% Counts (Why) Sep 12th East New England Mens Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.