(1) #101 Memphis Belle (14-10)

829.87 (29)

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# Opponent Result Effect % of Ranking Status Date Event
71 UpRoar Loss 11-13 -1.31 3.57% Jul 7th Huckfest 2018
23 Freaks Loss 6-13 2.64 3.57% Jul 7th Huckfest 2018
55 Ironmen Loss 6-13 -10.28 3.57% Jul 7th Huckfest 2018
102 H.O.G. Ultimate Loss 6-7 -3.87 2.95% Jul 7th Huckfest 2018
160 Duel** Win 13-3 0 0% Ignored Jul 8th Huckfest 2018
- Austin Amigos Win 13-6 4.16 3.57% Jul 8th Huckfest 2018
66 Bullet Loss 10-12 -1.09 3.97% Jul 21st Club Terminus 2018
61 Tanasi Loss 7-13 -12.05 3.97% Jul 21st Club Terminus 2018
97 Rush Hour Win 11-9 11.19 3.97% Jul 22nd Club Terminus 2018
165 War Machine** Win 13-2 0 0% Ignored Jul 22nd Club Terminus 2018
133 Holy City Heathens Win 13-7 13.81 3.97% Jul 22nd Club Terminus 2018
108 Swamp Horse Loss 6-9 -17.44 3.53% Jul 22nd Club Terminus 2018
110 Dreadnought Win 12-8 18.6 4.66% Aug 11th Hootie on the Hill 2018
83 Supercell Win 12-11 11.52 4.66% Aug 11th Hootie on the Hill 2018
153 Rawhide Win 13-5 3.82 4.66% Aug 11th Hootie on the Hill 2018
110 Dreadnought Win 14-13 3.15 4.66% Aug 12th Hootie on the Hill 2018
153 Rawhide Win 15-8 2.11 4.66% Aug 12th Hootie on the Hill 2018
106 Battleship Win 13-9 22.43 5.77% Sep 8th Gulf Coast Mens Sectional Championship 2018
165 War Machine Win 13-7 -10.33 5.77% Sep 8th Gulf Coast Mens Sectional Championship 2018
98 Southern Hospitality Loss 8-10 -14.48 5.61% Sep 8th Gulf Coast Mens Sectional Championship 2018
55 Ironmen Loss 7-13 -14.39 5.77% Sep 8th Gulf Coast Mens Sectional Championship 2018
115 Rougaroux Win 12-10 9.96 5.77% Sep 9th Gulf Coast Mens Sectional Championship 2018
145 Rampage Win 12-10 -9.54 5.77% Sep 9th Gulf Coast Mens Sectional Championship 2018
55 Ironmen Loss 7-11 -8.6 5.61% Sep 9th Gulf Coast Mens Sectional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.