(6) #139 Overcast (4-7)

828.39 (91)

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# Opponent Result Effect % of Ranking Status Date Event
84 Club M - Manic Loss 10-15 -13.75 8.66% Jun 22nd Boston Invite 2019
66 Big Wrench Loss 8-13 -3.6 8.66% Jun 22nd Boston Invite 2019
98 Magma Bears Loss 8-9 9.57 8.19% Jun 22nd Boston Invite 2019
58 Deathsquad Loss 9-12 18.6 8.66% Jun 23rd Boston Invite 2019
60 Genny, The Boys Loss 6-13 -6.94 8.66% Jun 23rd Boston Invite 2019
104 Somerville BAG Loss 8-13 -26.85 8.66% Jun 23rd Boston Invite 2019
97 Shrike Loss 7-11 -21.39 8.43% Jun 23rd Boston Invite 2019
186 Fusion Win 13-3 18.25 10.16% Jul 13th Ow My Knee
188 Sky Hook Win 11-7 2.16 9.89% Jul 13th Ow My Knee
148 Helots Win 10-8 19.07 9.89% Jul 14th Ow My Knee
192 Genny Lite Win 13-5 5.56 10.16% Jul 14th Ow My Knee
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.