(2) #62 Big Wrench (20-19)

1276.64 (0)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
87 Magma Bears Win 14-10 4.24 2 1.83% Counts Jun 22nd Boston Invite 2019
83 Club M - Manic Loss 10-14 -10.23 1 1.83% Counts Jun 22nd Boston Invite 2019
139 Overcast Win 13-8 1.16 1 1.83% Counts Jun 22nd Boston Invite 2019
141 Regiment Win 8-6 -2.18 1 1.57% Counts Jun 22nd Boston Invite 2019
35 Blueprint Loss 9-13 -4.06 0 1.83% Counts Jun 23rd Boston Invite 2019
83 Club M - Manic Win 15-10 5.66 1 1.83% Counts Jun 23rd Boston Invite 2019
44 Shade Loss 5-14 -8.71 3 1.83% Counts (Why) Jun 23rd Boston Invite 2019
94 Log Jam Loss 11-12 -6.79 1 2.05% Counts Jul 6th AntlerLock 2019
95 Red Tide Win 15-10 5.33 1 2.05% Counts Jul 6th AntlerLock 2019
17 Sprout Loss 11-13 5.49 5 2.05% Counts Jul 6th AntlerLock 2019
225 Highlight Reel** Win 15-2 0 1 0% Ignored (Why) Jul 7th AntlerLock 2019
95 Red Tide Win 11-9 1.04 1 2.05% Counts Jul 7th AntlerLock 2019
17 Sprout Loss 5-15 -2.29 5 2.05% Counts (Why) Jul 7th AntlerLock 2019
42 Garden State Ultimate Loss 6-15 -11.58 0 2.44% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
25 General Strike Loss 7-13 -5.88 2 2.44% Counts Jul 27th TCT Select Flight Invite East 2019
20 CLE Smokestack Loss 8-13 -2.75 8 2.44% Counts Jul 27th TCT Select Flight Invite East 2019
50 UpRoar Loss 8-13 -10.32 7 2.44% Counts Jul 27th TCT Select Flight Invite East 2019
31 Black Market I Loss 5-13 -9.55 5 2.44% Counts (Why) Jul 28th TCT Select Flight Invite East 2019
43 MKE Loss 6-13 -11.65 3 2.44% Counts (Why) Jul 28th TCT Select Flight Invite East 2019
42 Garden State Ultimate Loss 12-13 0.35 0 2.74% Counts Aug 10th Chesapeake Open 2019
23 Vault Loss 9-11 2.76 4 2.74% Counts Aug 10th Chesapeake Open 2019
132 Oakgrove Boys Win 13-7 4.75 1 2.74% Counts (Why) Aug 10th Chesapeake Open 2019
44 Shade Win 12-8 16.17 3 2.74% Counts Aug 10th Chesapeake Open 2019
29 Brickhouse Loss 4-13 -10.38 3 2.74% Counts (Why) Aug 11th Chesapeake Open 2019
91 Richmond Floodwall Win 15-10 7.58 3 2.74% Counts Aug 11th Chesapeake Open 2019
52 El Niño Win 12-11 5.78 6 2.74% Counts Aug 11th Chesapeake Open 2019
112 Somerville BAG Win 9-8 -5.35 0 3.27% Counts Sep 7th East New England Mens Club Sectional Championship 2019
157 Ender's Outcasts Win 11-3 2.16 0 3.17% Counts (Why) Sep 7th East New England Mens Club Sectional Championship 2019
186 Watch City** Win 13-3 0 1 0% Ignored (Why) Sep 7th East New England Mens Club Sectional Championship 2019
54 Red Circus Loss 8-9 -2.56 1 3.27% Counts Sep 7th East New England Mens Club Sectional Championship 2019
95 Red Tide Win 15-6 14.33 1 3.45% Counts (Why) Sep 8th East New England Mens Club Sectional Championship 2019
66 Deathsquad Win 15-9 17.22 2 3.45% Counts Sep 8th East New England Mens Club Sectional Championship 2019
54 Red Circus Win 15-13 9.42 1 3.45% Counts Sep 8th East New England Mens Club Sectional Championship 2019
8 DiG Loss 6-13 3.03 15 3.88% Counts (Why) Sep 21st Northeast Club Mens Regional Championship 2019
44 Shade Win 13-12 10.39 3 3.88% Counts Sep 21st Northeast Club Mens Regional Championship 2019
139 Overcast Win 13-9 -0.63 1 3.88% Counts Sep 21st Northeast Club Mens Regional Championship 2019
66 Deathsquad Loss 11-13 -10.62 2 3.88% Counts Sep 21st Northeast Club Mens Regional Championship 2019
35 Blueprint Loss 8-14 -13.53 0 3.88% Counts Sep 22nd Northeast Club Mens Regional Championship 2019
112 Somerville BAG Win 15-7 12.78 0 3.88% Counts (Why) Sep 22nd Northeast Club Mens Regional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.