(1) #117 Rush Hour ATL (19-22)

968.19 (8)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
36 Freaks Loss 7-13 -0.84 9 1.65% Counts Jun 15th ATL Classic 2019
86 Bullet Loss 9-10 0.23 8 1.65% Counts Jun 15th ATL Classic 2019
127 Rougaroux Win 13-5 9.03 8 1.65% Counts (Why) Jun 15th ATL Classic 2019
85 ATLiens Loss 9-13 -4.66 8 1.65% Counts Jun 15th ATL Classic 2019
127 Rougaroux Win 10-9 1.05 8 1.65% Counts Jun 16th ATL Classic 2019
203 War Machine Win 13-3 1.19 8 1.65% Counts (Why) Jun 16th ATL Classic 2019
36 Freaks Loss 4-11 -1.7 9 1.8% Counts (Why) Jul 6th Huntsville Huckfest 2019
38 Lost Boys Loss 5-11 -2.3 9 1.8% Counts (Why) Jul 6th Huntsville Huckfest 2019
192 Trent's Team Loss 8-11 -16.32 8 1.96% Counts Jul 6th Huntsville Huckfest 2019
143 Space Cowboys Loss 8-11 -10.13 8 1.96% Counts Jul 6th Huntsville Huckfest 2019
203 War Machine Win 11-6 0.33 8 1.86% Counts (Why) Jul 6th Huntsville Huckfest 2019
210 Gentlemen's Club Win 11-8 -4.22 8 1.96% Counts Jul 7th Huntsville Huckfest 2019
192 Trent's Team Win 7-5 -1.92 8 1.56% Counts Jul 7th Huntsville Huckfest 2019
187 Rampage Win 15-4 3.39 8 1.96% Counts (Why) Jul 7th Huntsville Huckfest 2019
37 Tanasi Loss 8-13 0.25 10 2.2% Counts Jul 20th 2019 Club Terminus
221 Traffic** Win 13-2 0 8 0% Ignored (Why) Jul 20th 2019 Club Terminus
102 Charleston Heat Stroke Loss 6-13 -12.03 7 2.2% Counts (Why) Jul 20th 2019 Club Terminus
120 baNC Win 13-7 11.84 7 2.2% Counts (Why) Jul 20th 2019 Club Terminus
142 Space Coast Ultimate Loss 8-9 -5.4 7 2.08% Counts Jul 21st 2019 Club Terminus
127 Rougaroux Loss 9-13 -10.83 8 2.2% Counts Jul 21st 2019 Club Terminus
203 War Machine Win 13-7 0.64 8 2.2% Counts (Why) Jul 21st 2019 Club Terminus
210 Gentlemen's Club Win 13-6 0.68 8 2.78% Counts (Why) Aug 17th Mudbowl 2019
221 Traffic** Win 13-5 0 8 0% Ignored (Why) Aug 17th Mudbowl 2019
183 Battleship Win 13-4 5.39 8 2.78% Counts (Why) Aug 17th Mudbowl 2019
108 H.O.G. Ultimate Loss 8-8 1.17 8 2.55% Counts Aug 18th Mudbowl 2019
28 Clutch Loss 5-13 -1.6 3 2.78% Counts (Why) Aug 18th Mudbowl 2019
127 Rougaroux Win 11-9 5.34 8 2.78% Counts Aug 18th Mudbowl 2019
143 Space Cowboys Win 15-10 10.08 8 3.12% Counts Sep 1st East Coast Mens Club Sectional Championship 2019
38 Lost Boys Loss 8-13 -0.73 9 3.3% Counts Sep 7th East Coast Mens Club Sectional Championship 2019
108 H.O.G. Ultimate Win 12-11 5.8 8 3.3% Counts Sep 7th East Coast Mens Club Sectional Championship 2019
86 Bullet Win 12-11 9 8 3.3% Counts Sep 7th East Coast Mens Club Sectional Championship 2019
37 Tanasi Loss 9-13 3.02 10 3.3% Counts Sep 7th East Coast Mens Club Sectional Championship 2019
86 Bullet Loss 6-15 -15.76 8 3.3% Counts (Why) Sep 8th East Coast Mens Club Sectional Championship 2019
102 Charleston Heat Stroke Loss 11-12 -2.01 7 3.3% Counts Sep 8th East Coast Mens Club Sectional Championship 2019
143 Space Cowboys Win 13-11 3.02 8 3.3% Counts Sep 8th East Coast Mens Club Sectional Championship 2019
38 Lost Boys Loss 10-13 5.64 9 3.71% Counts Sep 21st Southeast Club Mens Regional Championship 2019
108 H.O.G. Ultimate Win 13-9 17.83 8 3.71% Counts Sep 21st Southeast Club Mens Regional Championship 2019
14 Chain Lightning Loss 6-13 9.62 21 3.71% Counts (Why) Sep 21st Southeast Club Mens Regional Championship 2019
63 Turbine Loss 8-11 -3.13 9 3.71% Counts Sep 21st Southeast Club Mens Regional Championship 2019
102 Charleston Heat Stroke Loss 8-13 -16.55 7 3.71% Counts Sep 22nd Southeast Club Mens Regional Championship 2019
63 Turbine Loss 11-12 6.13 9 3.71% Counts Sep 22nd Southeast Club Mens Regional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.