(15) #55 Space Cowboys (5-7)

1081.44 (29)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
4 Chain Lightning** Loss 3-13 0 214 0% Ignored (Why) Sep 18th East Coast Mens Club Sectional Championship 2021
76 Charleston Heat Stroke Win 13-12 -0.32 62 8.69% Counts Sep 18th East Coast Mens Club Sectional Championship 2021
41 Rush Hour ATL Loss 7-13 -40.93 53 8.69% Counts Sep 18th East Coast Mens Club Sectional Championship 2021
108 Tennessee Gents Loss 10-11 -42.15 81 8.69% Counts Sep 18th East Coast Mens Club Sectional Championship 2021
116 Dyno Win 11-6 15.77 82 8.22% Counts (Why) Sep 19th East Coast Mens Club Sectional Championship 2021
26 Lost Boys Loss 10-12 7.63 10 8.69% Counts Sep 19th East Coast Mens Club Sectional Championship 2021
52 Yee-Haw Win 12-7 52.56 16 8.69% Counts (Why) Sep 19th East Coast Mens Club Sectional Championship 2021
58 Barefoot Win 10-9 12.05 10 9.67% Counts Oct 2nd Southeast Club Mens Regional Championship 2021
25 The Expendables Loss 11-13 10.81 180 9.67% Counts Oct 2nd Southeast Club Mens Regional Championship 2021
92 Tampa Tempest Loss 10-11 -34.48 108 9.67% Counts Oct 2nd Southeast Club Mens Regional Championship 2021
41 Rush Hour ATL Loss 9-13 -31.16 53 9.67% Counts Oct 3rd Southeast Club Mens Regional Championship 2021
69 UpRoar Win 13-7 50.21 126 9.67% Counts (Why) Oct 3rd Southeast Club Mens Regional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.