(1) #136 Dynasty (11-8)

875.19 (4)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
173 Hazard Win 15-5 18.6 2 4.9% Counts (Why) Jun 22nd SCINNY 2019
135 Enigma Win 15-13 11.08 4 4.9% Counts Jun 22nd SCINNY 2019
242 Flying Piglet** Win 15-4 0 4 0% Ignored (Why) Jun 22nd SCINNY 2019
184 Chimney Win 14-4 14.5 4 4.9% Counts (Why) Jun 23rd SCINNY 2019
81 Omen Loss 8-13 -11.99 5 4.9% Counts Jun 23rd SCINNY 2019
133 Kentucky Flying Circus Loss 5-13 -30.44 5 4.9% Counts (Why) Jun 23rd SCINNY 2019
208 Red Imp.ala Win 13-6 6.72 4 4.9% Counts (Why) Jun 23rd SCINNY 2019
193 Midnight Meat Train Win 13-7 10.92 4 5.5% Counts (Why) Jul 6th Motown Throwdown 2019
31 Black Market I Loss 7-13 3.64 5 5.5% Counts Jul 6th Motown Throwdown 2019
208 Red Imp.ala Win 13-5 7.59 4 5.5% Counts (Why) Jul 6th Motown Throwdown 2019
93 Mango Tree Win 13-12 19.39 4 5.5% Counts Jul 7th Motown Throwdown 2019
200 NEO Win 13-6 10.53 3 5.5% Counts (Why) Jul 7th Motown Throwdown 2019
81 Omen Loss 12-13 8.08 5 5.5% Counts Jul 7th Motown Throwdown 2019
135 Enigma Loss 4-9 -28.59 4 4.55% Counts (Why) Jul 7th Motown Throwdown 2019
111 Black Market II Loss 7-13 -39.33 5 8.25% Counts Aug 24th Indy Invite Club 2019
227 Bird Patrol Win 13-6 -3.72 4 8.25% Counts (Why) Aug 24th Indy Invite Club 2019
172 MomINtuM Win 13-7 29 4 8.25% Counts (Why) Aug 24th Indy Invite Club 2019
33 Nain Rouge** Loss 2-15 0 7 0% Ignored (Why) Aug 25th Indy Invite Club 2019
135 Enigma Loss 12-15 -26.95 4 8.25% Counts Aug 25th Indy Invite Club 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.