(3) #58 Deathsquad (7-5)

1369.99 (49)

Click on column to sort  • 
# Opponent Result Effect % of Ranking Status Date Event
129 Club M - Magma Win 15-5 12.47 8.2% Jun 22nd Boston Invite 2019
53 Colt Loss 10-12 -15.64 8.2% Jun 22nd Boston Invite 2019
8 DiG Loss 8-15 11.4 8.2% Jun 22nd Boston Invite 2019
43 Red Circus Loss 12-13 0.31 8.2% Jun 22nd Boston Invite 2019
139 Overcast Win 12-9 -17.54 8.2% Jun 23rd Boston Invite 2019
74 Red Tide Loss 7-15 -68.16 8.2% Jun 23rd Boston Invite 2019
91 Burly Win 13-8 24.82 10.15% Jul 20th Vacationland 2019
53 Colt Loss 10-13 -29.95 10.15% Jul 20th Vacationland 2019
144 Rising Tide U20B Win 13-7 -4.91 10.15% Jul 20th Vacationland 2019
187 Spring Break '93** Win 13-5 0 0% Ignored Jul 20th Vacationland 2019
53 Colt Win 13-10 44.23 10.15% Jul 21st Vacationland 2019
74 Red Tide Win 13-7 44.64 10.15% Jul 21st Vacationland 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.