(13) #68 Deathsquad (12-7)

1209.27 (75)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
144 Club M - Magma Win 15-5 8.87 20 4.47% Counts (Why) Jun 22nd Boston Invite 2019
50 Colt Loss 10-12 -4.8 13 4.47% Counts Jun 22nd Boston Invite 2019
10 DiG Loss 8-15 9.03 32 4.47% Counts Jun 22nd Boston Invite 2019
57 Red Circus Loss 12-13 -2.41 89 4.47% Counts Jun 22nd Boston Invite 2019
148 Overcast Win 12-9 -4.06 57 4.47% Counts Jun 23rd Boston Invite 2019
92 Red Tide Loss 7-15 -34.13 71 4.47% Counts (Why) Jun 23rd Boston Invite 2019
50 Colt Loss 10-13 -11.28 13 5.54% Counts Jul 20th Vacationland 2019
164 Rising Tide U20B Win 13-7 2.74 41 5.54% Counts (Why) Jul 20th Vacationland 2019
103 Burly Win 13-8 18.47 34 5.54% Counts Jul 20th Vacationland 2019
206 Spring Break '93** Win 13-5 0 159 0% Ignored (Why) Jul 20th Vacationland 2019
50 Colt Win 13-10 27.17 13 5.54% Counts Jul 21st Vacationland 2019
92 Red Tide Win 13-7 25.11 71 5.54% Counts (Why) Jul 21st Vacationland 2019
188 Thunder Boys Win 11-6 -10.84 98 7.6% Counts (Why) Sep 7th East New England Mens Club Sectional Championship 2019
163 One Night Win 7-5 -11.73 115 6.39% Counts Sep 7th East New England Mens Club Sectional Championship 2019
92 Red Tide Win 11-3 37.52 71 7.38% Counts (Why) Sep 7th East New England Mens Club Sectional Championship 2019
197 Madhouse** Win 11-2 0 60 0% Ignored (Why) Sep 7th East New England Mens Club Sectional Championship 2019
44 Lantern Loss 10-12 -5.95 59 8.04% Counts Sep 7th East New England Mens Club Sectional Championship 2019
159 Ender's Outcasts Win 13-9 -4.74 52 8.04% Counts Sep 8th East New England Mens Club Sectional Championship 2019
59 Big Wrench Loss 9-15 -39.63 55 8.04% Counts Sep 8th East New England Mens Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.