(1) #17 Sprout (16-4)

1767.5 (5)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
141 Regiment** Win 15-6 0 1 0% Ignored (Why) Jun 22nd Boston Invite 2019
95 Red Tide Win 15-7 -3.72 1 3.95% Counts (Why) Jun 22nd Boston Invite 2019
44 Shade Win 14-10 1.66 3 3.95% Counts Jun 22nd Boston Invite 2019
51 Lantern Win 15-1 7.87 1 3.95% Counts (Why) Jun 23rd Boston Invite 2019
53 Colt Win 15-7 7.13 0 3.95% Counts (Why) Jun 23rd Boston Invite 2019
8 DiG Loss 12-14 -1.51 15 3.95% Counts Jun 23rd Boston Invite 2019
94 Log Jam** Win 15-3 0 1 0% Ignored (Why) Jul 6th AntlerLock 2019
62 Big Wrench Win 13-11 -12.16 0 4.43% Counts Jul 6th AntlerLock 2019
95 Red Tide Win 15-7 -4.19 1 4.43% Counts (Why) Jul 6th AntlerLock 2019
104 Burly** Win 15-6 0 1 0% Ignored (Why) Jul 7th AntlerLock 2019
62 Big Wrench Win 15-5 5.06 0 4.43% Counts (Why) Jul 7th AntlerLock 2019
241 defunCT** Win 15-0 0 0 0% Ignored (Why) Jul 7th AntlerLock 2019
10 GOAT Loss 12-13 -1.05 29 8.37% Counts Sep 21st Northeast Club Mens Regional Championship 2019
35 Blueprint Win 13-7 24.41 0 8.37% Counts (Why) Sep 21st Northeast Club Mens Regional Championship 2019
112 Somerville BAG Win 13-6 -15.9 0 8.37% Counts (Why) Sep 21st Northeast Club Mens Regional Championship 2019
54 Red Circus Win 13-8 4.97 1 8.37% Counts Sep 21st Northeast Club Mens Regional Championship 2019
10 GOAT Loss 10-14 -26.05 29 8.37% Counts Sep 22nd Northeast Club Mens Regional Championship 2019
66 Deathsquad Win 15-11 -13.15 2 8.37% Counts Sep 22nd Northeast Club Mens Regional Championship 2019
4 PoNY Loss 14-16 12.11 16 8.37% Counts Sep 22nd Northeast Club Mens Regional Championship 2019
54 Red Circus Win 15-6 14.45 1 8.37% Counts (Why) Sep 22nd Northeast Club Mens Regional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.