(12) #157 BlackER Market Y (3-3)

742.49 (101)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
225 Flying Dutchmen Win 12-7 5.21 87 17.23% Counts (Why) Jul 6th Motown Throwdown 2019
129 Kentucky Flying Circus Win 8-6 79.22 99 14.79% Counts Jul 6th Motown Throwdown 2019
70 Omen Loss 4-13 -29.13 73 17.23% Counts (Why) Jul 6th Motown Throwdown 2019
179 Chimney Win 9-8 -6.19 187 16.3% Counts Jul 7th Motown Throwdown 2019
128 Enigma Loss 8-11 -43.5 31 17.23% Counts Jul 7th Motown Throwdown 2019
118 CaSTLe Loss 9-11 -7.87 133 17.23% Counts Jul 7th Motown Throwdown 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.