() #160 Duel (4-15)

225.03 (29)

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# Opponent Result Effect % of Ranking Status Date Event
115 Rougaroux Loss 3-8 -5.18 6.83% Jul 7th Huckfest 2018
165 War Machine Loss 11-12 -23.72 8.78% Jul 7th Huckfest 2018
- Austin Amigos Win 12-11 23.3 8.78% Jul 7th Huckfest 2018
- Nashvillians Win 11-10 26.12 8.78% Jul 7th Huckfest 2018
101 Memphis Belle** Loss 3-13 0 0% Ignored Jul 8th Huckfest 2018
165 War Machine Win 13-10 19.88 8.78% Jul 8th Huckfest 2018
- Nashvillians Loss 10-13 -17.48 8.78% Jul 8th Huckfest 2018
41 Coastal Empire** Loss 3-13 0 0% Ignored Aug 18th Trestlemania III
145 Rampage Win 13-9 86.54 12.09% Aug 18th Trestlemania III
102 H.O.G. Ultimate** Loss 3-13 0 0% Ignored Aug 18th Trestlemania III
71 UpRoar** Loss 2-13 0 0% Ignored Aug 18th Trestlemania III
128 Vicious Cycle Loss 6-13 -24.33 12.09% Aug 19th Trestlemania III
145 Rampage Loss 6-13 -53.51 12.09% Aug 19th Trestlemania III
97 Rush Hour** Loss 3-13 0 0% Ignored Sep 8th East Coast Mens Sectional Championship 2018
66 Bullet** Loss 3-13 0 0% Ignored Sep 8th East Coast Mens Sectional Championship 2018
15 Chain Lightning** Loss 2-13 0 0% Ignored Sep 8th East Coast Mens Sectional Championship 2018
41 Coastal Empire** Loss 2-13 0 0% Ignored Sep 8th East Coast Mens Sectional Championship 2018
61 Tanasi** Loss 2-13 0 0% Ignored Sep 9th East Coast Mens Sectional Championship 2018
133 Holy City Heathens Loss 2-11 -32.72 13.02% Sep 9th East Coast Mens Sectional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.