(14) #151 Predator (11-9)

766.7 (29)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
106 H.O.G. Ultimate Loss 7-11 -10.75 74 4.53% Counts Jul 6th Huntsville Huckfest 2019
35 Tanasi** Loss 2-11 0 85 0% Ignored (Why) Jul 6th Huntsville Huckfest 2019
186 Battleship Win 11-4 17.22 45 4.27% Counts (Why) Jul 6th Huntsville Huckfest 2019
198 Villains Win 11-5 13.7 44 4.27% Counts (Why) Jul 6th Huntsville Huckfest 2019
66 Ironmen Loss 2-11 -6.18 13 4.27% Counts (Why) Jul 7th Huntsville Huckfest 2019
187 Rampage Win 11-10 -5.31 132 4.65% Counts Jul 7th Huntsville Huckfest 2019
192 Trent's Team Win 11-9 0.07 33 4.65% Counts Jul 7th Huntsville Huckfest 2019
122 Cockfight Loss 8-9 1.64 44 4.9% Counts Jul 20th 2019 Club Terminus
140 Space Coast Ultimate Loss 10-11 -3.17 14 5.18% Counts Jul 20th 2019 Club Terminus
202 War Machine Win 12-6 13.21 16 5.04% Counts (Why) Jul 20th 2019 Club Terminus
81 Bullet Loss 2-13 -13.12 23 5.18% Counts (Why) Jul 20th 2019 Club Terminus
106 H.O.G. Ultimate Win 11-9 26.74 74 5.18% Counts Jul 21st 2019 Club Terminus
140 Space Coast Ultimate Win 10-8 17.5 14 5.04% Counts Jul 21st 2019 Club Terminus
126 Rougaroux Win 10-7 27.2 36 4.9% Counts Jul 21st 2019 Club Terminus
124 Swamp Horse Loss 8-11 -14.86 8 6.41% Counts Aug 17th Mudbowl 2019
168 Barefoot Loss 12-13 -14.96 146 6.41% Counts Aug 17th Mudbowl 2019
192 Trent's Team Win 11-4 22.01 33 5.88% Counts (Why) Aug 17th Mudbowl 2019
212 Gentlemen's Club Win 12-9 -2.52 41 6.41% Counts Aug 18th Mudbowl 2019
186 Battleship Loss 4-13 -55.75 45 6.41% Counts (Why) Aug 18th Mudbowl 2019
202 War Machine Win 11-10 -14.08 16 6.41% Counts Aug 18th Mudbowl 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.