(29) #133 Choice City Hops (2-11)

542.09 (20)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
44 ISO Atmo Loss 10-13 6.72 12 7.66% Counts (Why) Jun 19th Colorado Ultimate ONE TEAM Summer Solstice
6 Johnny Bravo** Loss 3-13 0 38 0% Ignored (Why) Jun 19th Colorado Ultimate ONE TEAM Summer Solstice
176 Meadowlark Win 11-4 2.17 6 7.03% Counts (Why) Jun 19th Colorado Ultimate ONE TEAM Summer Solstice
15 Lotus** Loss 5-13 0 38 0% Ignored (Why) Jun 20th Colorado Ultimate ONE TEAM Summer Solstice
16 The Killjoys** Loss 2-15 0 4 0% Ignored (Why) Jul 10th TCT Pro Elite Challenge Colorado Cup 2021
54 Shade Loss 4-15 -0.06 33 9.11% Counts (Why) Jul 10th TCT Pro Elite Challenge Colorado Cup 2021
58 Inception Loss 8-15 -2.37 19 9.11% Counts (Why) Jul 10th TCT Pro Elite Challenge Colorado Cup 2021
102 Sawtooth Loss 11-14 -31.98 46 9.65% Counts (Why) Jul 11th TCT Pro Elite Challenge Colorado Cup 2021
77 Scythe Loss 12-15 -14.73 40 9.65% Counts (Why) Jul 11th TCT Pro Elite Challenge Colorado Cup 2021
169 Boulder United Flatiron Hammers Win 15-7 31.74 18 15.32% Counts (Why) Sep 11th Rocky Mountain Mens Club Sectional Championship 2021
6 Johnny Bravo** Loss 2-15 0 38 0% Ignored (Why) Sep 11th Rocky Mountain Mens Club Sectional Championship 2021
44 ISO Atmo Loss 7-15 15.69 12 16.23% Counts (Why) Sep 12th Rocky Mountain Mens Club Sectional Championship 2021
58 Inception Loss 6-15 -4.57 19 16.23% Counts (Why) Sep 12th Rocky Mountain Mens Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.