() #4 Chicago Machine (12-4) GL 1

1999.92 (13)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
68 Inception** Win 15-2 0 57 0% Ignored (Why) Aug 5th 2022 US Open Club Championships
24 Sub Zero Win 15-3 12.17 3 8.05% Counts (Why) Aug 5th 2022 US Open Club Championships
9 DiG Win 15-8 38.45 36 8.05% Counts (Why) Aug 5th 2022 US Open Club Championships
6 Chain Lightning Loss 13-15 -23.67 33 8.05% Counts Aug 6th 2022 US Open Club Championships
12 Revolver Loss 12-15 -47.56 47 8.05% Counts Aug 6th 2022 US Open Club Championships
30 Emerald City Win 15-7 4.63 39 8.05% Counts (Why) Aug 7th 2022 US Open Club Championships
3 PoNY Win 14-12 28.58 25 9.96% Counts Sep 3rd TCT Pro Championships 2022
8 Rhino Slam! Win 15-11 31.72 3 9.96% Counts Sep 3rd TCT Pro Championships 2022
5 Sockeye Win 15-14 10.91 29 9.96% Counts Sep 3rd TCT Pro Championships 2022
9 DiG Loss 12-14 -38.32 36 9.96% Counts Sep 4th TCT Pro Championships 2022
7 Johnny Bravo Loss 11-15 -49.95 51 9.96% Counts Sep 4th TCT Pro Championships 2022
5 Sockeye Win 13-10 33.38 29 9.96% Counts Sep 5th TCT Pro Championships 2022
154 Trident II** Win 15-4 0 51 0% Ignored (Why) Sep 10th 2022 Central Plains Mens Sectional Championship
- Trident III** Win 15-4 0 51 0% Ignored (Why) Sep 10th 2022 Central Plains Mens Sectional Championship
64 Haymaker** Win 15-3 0 49 0% Ignored (Why) Sep 10th 2022 Central Plains Mens Sectional Championship
- 8-Bit** Win 15-1 0 50 0% Ignored (Why) Sep 10th 2022 Central Plains Mens Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.