() #41 Lost Boys (28-11)

1287.9 (11)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
- Clumsy by Nature** Win 11-0 0 10 0% Ignored (Why) Jun 25th Huckfest 2022
63 Delirium Win 11-3 8.47 11 1.9% Counts (Why) Jun 25th Huckfest 2022
123 Atlanta Arson Win 11-5 0.79 11 1.9% Counts (Why) Jun 25th Huckfest 2022
150 Music City Mafia** Win 11-2 0 10 0% Ignored (Why) Jun 25th Huckfest 2022
117 Second Nature Win 13-7 0.65 12 2.07% Counts (Why) Jun 26th Huckfest 2022
70 Alliance Loss 8-10 -9.74 11 2.01% Counts Jun 26th Huckfest 2022
96 Dyno Win 13-6 4.11 13 2.07% Counts (Why) Jun 26th Huckfest 2022
105 Black Lung Win 13-6 3.4 53 2.3% Counts (Why) Jul 9th Terminus 2022
78 UpRoar Win 11-10 -4.11 10 2.3% Counts Jul 9th Terminus 2022
- Yee-Haw** Win 13-4 0 11 0% Ignored (Why) Jul 9th Terminus 2022
117 Second Nature Win 13-5 1.72 12 2.3% Counts (Why) Jul 10th Terminus 2022
63 Delirium Loss 8-12 -14.2 11 2.3% Counts Jul 10th Terminus 2022
70 Alliance Win 13-9 4.87 11 2.3% Counts Jul 10th Terminus 2022
52 CITYWIDE Special Win 12-11 0.97 2 2.56% Counts Jul 23rd TCT Select Flight Invite East 2022
28 Garden State Ultimate Loss 6-14 -11.25 2 2.56% Counts (Why) Jul 23rd TCT Select Flight Invite East 2022
74 Haymaker Win 9-8 -3.13 90 2.42% Counts Jul 23rd TCT Select Flight Invite East 2022
12 Omen Loss 7-14 -2.47 34 2.56% Counts Jul 23rd TCT Select Flight Invite East 2022
52 CITYWIDE Special Win 9-6 7.69 2 2.27% Counts Jul 24th TCT Select Flight Invite East 2022
38 Redwolves Loss 8-10 -6.23 3 2.49% Counts Jul 24th TCT Select Flight Invite East 2022
54 Brickhouse Win 11-6 14.35 8 3.16% Counts (Why) Aug 27th FCS Invite 2022
128 Triumph Win 11-7 -4.59 13 3.25% Counts Aug 27th FCS Invite 2022
38 Redwolves Loss 10-11 -3.67 3 3.34% Counts Aug 27th FCS Invite 2022
148 Richmond Floodwall** Win 11-1 0 10 0% Ignored (Why) Aug 27th FCS Invite 2022
60 baNC Win 11-8 7.6 10 3.34% Counts Aug 28th FCS Invite 2022
54 Brickhouse Win 11-10 0.62 8 3.34% Counts Aug 28th FCS Invite 2022
48 Oakgrove Boys Loss 10-13 -13.44 3 3.34% Counts Aug 28th FCS Invite 2022
63 Delirium Win 15-12 5.35 11 3.72% Counts Sep 10th 2022 East Coast Mens Sectional Championship
123 Atlanta Arson Win 14-7 0.92 11 3.72% Counts (Why) Sep 10th 2022 East Coast Mens Sectional Championship
21 Tanasi Loss 10-15 -6.1 6 3.72% Counts Sep 10th 2022 East Coast Mens Sectional Championship
- Yee-Haw** Win 15-5 0 11 0% Ignored (Why) Sep 10th 2022 East Coast Mens Sectional Championship
63 Delirium Win 15-10 11.26 11 3.72% Counts Sep 11th 2022 East Coast Mens Sectional Championship
21 Tanasi Loss 9-14 -6.88 6 3.72% Counts Sep 11th 2022 East Coast Mens Sectional Championship
80 Hooch Win 14-9 6.67 11 3.72% Counts Sep 11th 2022 East Coast Mens Sectional Championship
75 Rush Hour ATL Win 15-11 5.21 11 4.13% Counts Sep 24th 2022 Southeast Mens Regional Championship
70 Alliance Win 13-10 5.03 11 4.13% Counts Sep 24th 2022 Southeast Mens Regional Championship
103 Space Cowboys Win 15-9 2.85 14 4.13% Counts Sep 24th 2022 Southeast Mens Regional Championship
19 Raleigh-Durham United Loss 10-15 -4.04 7 4.13% Counts Sep 24th 2022 Southeast Mens Regional Championship
63 Delirium Win 1-0 4.2 11 0.95% Counts (Why) Sep 25th 2022 Southeast Mens Regional Championship
21 Tanasi Loss 10-15 -6.81 6 4.13% Counts Sep 25th 2022 Southeast Mens Regional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.