() #149 Chimney (4-15)

347.03 (35)

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# Opponent Result Effect % of Ranking Status Date Event
127 Dynasty Loss 9-11 3.01 5.12% Jul 7th Motown Throwdown 2018
31 Black Market** Loss 4-11 0 0% Ignored Jul 7th Motown Throwdown 2018
- Torontosaurus Rex Win 11-6 3 4.84% Jul 7th Motown Throwdown 2018
48 Four** Loss 5-15 0 0% Ignored Jul 7th Motown Throwdown 2018
154 Black Market II Win 15-9 25.63 5.12% Jul 8th Motown Throwdown 2018
127 Dynasty Loss 12-15 0.24 5.12% Jul 8th Motown Throwdown 2018
- COAT Win 15-6 28.31 5.12% Jul 8th Motown Throwdown 2018
123 Satellite Loss 9-13 -4.89 7.05% Aug 18th Cooler Classic 30
152 Green Bay Quackers Loss 8-13 -38.73 7.05% Aug 18th Cooler Classic 30
124 Wisconsin Hops Loss 9-13 -5.25 7.05% Aug 18th Cooler Classic 30
95 Scythe Loss 6-15 -5.15 7.05% Aug 19th Cooler Classic 30
121 BlackER Market Loss 12-14 10.5 7.05% Aug 19th Cooler Classic 30
152 Green Bay Quackers Loss 11-13 -18.46 7.05% Aug 19th Cooler Classic 30
36 CLE Smokestack** Loss 2-13 0 0% Ignored Sep 8th East Plains Mens Sectional Championship 2018
104 Black Lung Loss 6-13 -12.47 8.27% Sep 8th East Plains Mens Sectional Championship 2018
146 Dirty D Win 11-7 46.66 8.05% Sep 8th East Plains Mens Sectional Championship 2018
100 Babe Loss 8-15 -7.09 8.27% Sep 9th East Plains Mens Sectional Championship 2018
136 Pipeline Loss 6-11 -26.55 7.82% Sep 9th East Plains Mens Sectional Championship 2018
65 Mango Tree** Loss 3-13 0 0% Ignored Sep 9th East Plains Mens Sectional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.