(4) #121 Kentucky Flying Circus (10-10)

925.64 (31)

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# Opponent Result Effect % of Ranking Status Date Event
156 Hazard Win 15-6 18.43 5.5% Counts (Why) Jun 22nd SCINNY 2019
170 Red Imp.ala Win 13-10 -3.04 5.5% Counts Jun 22nd SCINNY 2019
64 Omen Loss 5-13 -13.18 5.5% Counts (Why) Jun 22nd SCINNY 2019
126 Babe Loss 11-13 -14.07 5.5% Counts Jun 23rd SCINNY 2019
210 Flying Piglet** Win 13-2 0 0% Ignored (Why) Jun 23rd SCINNY 2019
109 Dynasty Win 13-5 40.21 5.5% Counts (Why) Jun 23rd SCINNY 2019
106 Enigma Win 13-10 25.1 5.5% Counts Jun 23rd SCINNY 2019
142 BlackER Market Y Loss 6-8 -25.25 5.26% Counts Jul 6th Motown Throwdown 2019
196 Flying Dutchmen** Win 13-2 0 0% Ignored (Why) Jul 6th Motown Throwdown 2019
64 Omen Loss 7-13 -11.99 6.12% Counts Jul 6th Motown Throwdown 2019
127 CaSTLe Loss 9-10 -9.05 6.12% Counts Jul 7th Motown Throwdown 2019
175 Chimney Win 13-2 11.98 6.12% Counts (Why) Jul 7th Motown Throwdown 2019
170 Red Imp.ala Loss 7-8 -29.08 5.44% Counts Jul 7th Motown Throwdown 2019
196 Flying Dutchmen** Win 13-3 0 0% Ignored (Why) Jul 7th Motown Throwdown 2019
91 THE BODY Win 13-8 54.53 7.58% Counts Aug 3rd Heavyweights 2019
81 HouSE Loss 8-12 -19.01 7.58% Counts Aug 3rd Heavyweights 2019
209 Ditto B** Win 13-3 0 0% Ignored (Why) Aug 3rd Heavyweights 2019
78 Black Lung Loss 9-10 9.73 7.58% Counts Aug 4th Heavyweights 2019
111 Black Market II Loss 10-11 -4.23 7.58% Counts Aug 4th Heavyweights 2019
116 Timber Loss 9-13 -30.82 7.58% Counts Aug 4th Heavyweights 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.