(8) #127 CaSTLe (9-9)

911.86 (29)

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# Opponent Result Effect % of Ranking Status Date Event
206 Buffalo Open Win 11-5 -13.74 5.01% Counts (Why) Jul 6th Motown Throwdown 2019
175 Chimney Win 12-8 2.23 5.46% Counts Jul 6th Motown Throwdown 2019
84 Mango Tree Loss 7-13 -19.78 5.46% Counts Jul 6th Motown Throwdown 2019
29 Black Market I** Loss 5-13 0 0% Ignored (Why) Jul 7th Motown Throwdown 2019
142 BlackER Market Y Win 11-9 6.25 5.46% Counts Jul 7th Motown Throwdown 2019
121 Kentucky Flying Circus Win 10-9 8.01 5.46% Counts Jul 7th Motown Throwdown 2019
60 Scythe Loss 9-11 10.87 6.07% Counts Jul 20th The Royal Experience 2019
76 DeMo Loss 5-13 -21.8 6.07% Counts (Why) Jul 20th The Royal Experience 2019
205 Identity Crisis** Win 13-1 0 0% Ignored (Why) Jul 20th The Royal Experience 2019
143 Syndicate Win 11-6 24.35 5.74% Counts (Why) Jul 20th The Royal Experience 2019
133 Kansas City Smokestack Loss 13-14 -11.08 6.07% Counts Jul 21st The Royal Experience 2019
61 Swans Loss 9-15 -7.18 6.07% Counts Jul 21st The Royal Experience 2019
81 HouSE Loss 11-13 -0.47 7.52% Counts Aug 17th Cooler Classic 31
116 Timber Loss 9-13 -29.42 7.52% Counts Aug 17th Cooler Classic 31
175 Chimney Win 13-11 -14.12 7.52% Counts Aug 17th Cooler Classic 31
155 Milwaukee Revival Win 11-5 24.59 6.9% Counts (Why) Aug 18th Cooler Classic 31
97 Satellite Loss 8-9 2.24 7.11% Counts Aug 18th Cooler Classic 31
133 Kansas City Smokestack Win 10-3 38.91 6.57% Counts (Why) Aug 18th Cooler Classic 31
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.