() #221 Traffic (2-14)

262.31 (8)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
37 Tanasi** Loss 3-13 0 10 0% Ignored (Why) Jul 20th 2019 Club Terminus
117 Rush Hour ATL** Loss 2-13 0 8 0% Ignored (Why) Jul 20th 2019 Club Terminus
120 baNC Loss 6-13 6.21 7 7.75% Counts (Why) Jul 20th 2019 Club Terminus
108 H.O.G. Ultimate Loss 7-10 28.55 8 7.33% Counts Jul 21st 2019 Club Terminus
142 Space Coast Ultimate Loss 5-13 -1.92 7 7.75% Counts (Why) Jul 21st 2019 Club Terminus
203 War Machine Win 11-10 25.34 8 7.75% Counts Jul 21st 2019 Club Terminus
183 Battleship Loss 12-13 18.34 8 9.76% Counts Aug 17th Mudbowl 2019
117 Rush Hour ATL** Loss 5-13 0 8 0% Ignored (Why) Aug 17th Mudbowl 2019
203 War Machine Loss 9-12 -18.24 8 9.76% Counts Aug 17th Mudbowl 2019
187 Rampage Win 12-8 77.5 8 9.76% Counts Aug 18th Mudbowl 2019
183 Battleship Loss 5-13 -33.04 8 9.76% Counts (Why) Aug 18th Mudbowl 2019
203 War Machine Loss 9-13 -26.16 8 9.76% Counts Aug 18th Mudbowl 2019
36 Freaks** Loss 1-13 0 9 0% Ignored (Why) Sep 7th Gulf Coast Mens Club Sectional Championship 2019
127 Rougaroux** Loss 2-13 0 8 0% Ignored (Why) Sep 7th Gulf Coast Mens Club Sectional Championship 2019
203 War Machine Loss 3-11 -50.47 8 10.65% Counts (Why) Sep 7th Gulf Coast Mens Club Sectional Championship 2019
187 Rampage Loss 5-9 -28.09 8 9.96% Counts Sep 7th Gulf Coast Mens Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.