(1) #73 Red Tide (11-8)

1194.01 (13)

Click on column to sort  • 
# Opponent Result Effect % of Ranking Status Date Event
44 Shade Loss 9-15 -12.21 4.77% Counts Jun 22nd Boston Invite 2019
19 Sprout Loss 7-15 1.86 4.77% Counts (Why) Jun 22nd Boston Invite 2019
124 Regiment Loss 12-13 -20.15 4.77% Counts Jun 22nd Boston Invite 2019
114 Sherbrooke Gentlemen's Club Win 15-3 19.37 4.77% Counts (Why) Jun 23rd Boston Invite 2019
58 Deathsquad Win 15-7 38.06 4.77% Counts (Why) Jun 23rd Boston Invite 2019
47 Red Circus Win 11-9 25.3 4.77% Counts Jun 23rd Boston Invite 2019
65 Big Wrench Loss 10-15 -20.12 5.31% Counts Jul 6th AntlerLock 2019
70 Log Jam Win 15-11 23.19 5.31% Counts Jul 6th AntlerLock 2019
19 Sprout Loss 7-15 2.08 5.31% Counts (Why) Jul 6th AntlerLock 2019
95 Burly Win 15-11 14.88 5.31% Counts Jul 7th AntlerLock 2019
65 Big Wrench Loss 9-11 -8.67 5.31% Counts Jul 7th AntlerLock 2019
157 One Night Win 15-7 2.66 5.31% Counts (Why) Jul 7th AntlerLock 2019
107 Somerville BAG Win 11-5 24.56 5.42% Counts (Why) Jul 20th Vacationland 2019
137 Ender's Outcasts Win 11-5 14.41 5.42% Counts (Why) Jul 20th Vacationland 2019
171 Thunder Boys Win 9-8 -31.83 5.58% Counts Jul 20th Vacationland 2019
176 Madhouse Win 11-5 -5.09 5.42% Counts (Why) Jul 20th Vacationland 2019
107 Somerville BAG Loss 11-13 -25.1 5.9% Counts Jul 21st Vacationland 2019
58 Deathsquad Loss 7-13 -24.95 5.9% Counts Jul 21st Vacationland 2019
157 One Night Win 11-9 -19.03 5.9% Counts Jul 21st Vacationland 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.