(12) #41 Freaks (13-7)

1527.49 (77)

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# Opponent Result Effect % of Ranking Status Date Event
68 Bullet Win 12-5 16.64 4.86% Jun 15th ATL Classic 2019
142 Rougaroux** Win 13-3 0 0% Ignored Jun 15th ATL Classic 2019
130 Rush Hour ATL Win 13-7 -6.09 5.07% Jun 15th ATL Classic 2019
92 ATLiens Win 13-7 7.29 5.07% Jun 15th ATL Classic 2019
68 Bullet Win 11-10 -7.97 5.07% Jun 16th ATL Classic 2019
52 El Niño Loss 11-12 -12.22 5.07% Jun 16th ATL Classic 2019
108 Space Cowboys Win 11-3 5.47 5.45% Jul 6th Huntsville Huckfest 2019
37 Lost Boys Loss 4-11 -34.04 5.45% Jul 6th Huntsville Huckfest 2019
130 Rush Hour ATL** Win 11-4 0 0% Ignored Jul 6th Huntsville Huckfest 2019
190 War Machine** Win 11-3 0 0% Ignored Jul 6th Huntsville Huckfest 2019
194 Gentlemen's Club** Win 11-1 0 0% Ignored Jul 7th Huntsville Huckfest 2019
135 H.O.G. Ultimate Win 15-10 -14.17 5.94% Jul 7th Huntsville Huckfest 2019
66 Tanasi Win 15-6 21.82 5.94% Jul 7th Huntsville Huckfest 2019
148 Trent's Team Win 11-5 -11.55 5.45% Jul 7th Huntsville Huckfest 2019
1 Truck Stop Loss 8-15 26.26 7.36% Aug 2nd 2019 US Open Club Championship
4 PoNY Loss 8-15 6.99 7.36% Aug 2nd 2019 US Open Club Championship
17 Chicago Machine Win 14-13 41.64 7.36% Aug 3rd 2019 US Open Club Championship
13 DiG Loss 7-15 -9.2 8.18% Aug 17th TCT Elite Select Challenge 2019
33 Black Market I Loss 11-13 -17.13 8.18% Aug 17th TCT Elite Select Challenge 2019
16 Johnny Bravo Loss 8-15 -13.37 8.18% Aug 17th TCT Elite Select Challenge 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.