(1) #41 Coastal Empire (14-6)

1270.34 (28)

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# Opponent Result Effect % of Ranking Status Date Event
98 Southern Hospitality Win 13-10 -4.39 4.5% Jul 21st Club Terminus 2018
23 Freaks Loss 11-12 4.98 4.5% Jul 21st Club Terminus 2018
107 BaNC Win 12-8 -2.52 4.5% Jul 22nd Club Terminus 2018
15 Chain Lightning Loss 7-13 -6.37 4.5% Jul 22nd Club Terminus 2018
61 Tanasi Win 11-8 9.01 4.5% Jul 22nd Club Terminus 2018
160 Duel** Win 13-3 0 0% Ignored Aug 18th Trestlemania III
71 UpRoar Win 13-9 10.11 5.57% Aug 18th Trestlemania III
145 Rampage** Win 13-2 0 0% Ignored Aug 18th Trestlemania III
102 H.O.G. Ultimate Win 13-4 9.27 5.57% Aug 18th Trestlemania III
71 UpRoar Win 13-12 -7.2 5.57% Aug 19th Trestlemania III
102 H.O.G. Ultimate Win 13-9 -1.43 5.57% Aug 19th Trestlemania III
97 Rush Hour Win 12-7 7.09 6.54% Sep 8th East Coast Mens Sectional Championship 2018
66 Bullet Win 13-7 22.99 6.54% Sep 8th East Coast Mens Sectional Championship 2018
15 Chain Lightning Loss 8-12 -1.31 6.54% Sep 8th East Coast Mens Sectional Championship 2018
160 Duel** Win 13-2 0 0% Ignored Sep 8th East Coast Mens Sectional Championship 2018
23 Freaks Loss 7-13 -22.85 6.54% Sep 9th East Coast Mens Sectional Championship 2018
44 El Niño Loss 10-11 -11.79 7.27% Sep 22nd Southeast Mens Regional Championship 2018
27 Turbine Win 12-11 19.36 7.27% Sep 22nd Southeast Mens Regional Championship 2018
71 UpRoar Loss 13-14 -29.18 7.27% Sep 22nd Southeast Mens Regional Championship 2018
75 Omen Win 13-10 3.96 7.27% Sep 22nd Southeast Mens Regional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.