() #72 Log Jam (9-3)

1219.25 (20)

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# Opponent Result Effect % of Ranking Status Date Event
110 Somerville BAG Win 15-13 1.15 9.47% Jun 22nd Boston Invite 2019
137 Ender's Outcasts Win 13-10 -5.5 9.47% Jun 22nd Boston Invite 2019
136 BUDA U20B Win 14-7 21.98 9.47% Jun 22nd Boston Invite 2019
175 Thunder Boys** Win 15-3 0 0% Ignored Jun 22nd Boston Invite 2019
125 Regiment Win 15-6 30.3 9.47% Jun 23rd Boston Invite 2019
104 Magma Bears Win 15-8 40.75 9.47% Jun 23rd Boston Invite 2019
207 defunCT** Win 14-3 0 0% Ignored Jul 6th AntlerLock 2019
64 Big Wrench Win 12-11 21.88 10.53% Jul 6th AntlerLock 2019
20 Sprout Loss 3-15 -0.07 10.53% Jul 6th AntlerLock 2019
77 Red Tide Loss 11-15 -48.8 10.53% Jul 6th AntlerLock 2019
98 Burly Loss 10-14 -64.47 10.53% Jul 7th AntlerLock 2019
158 One Night Win 15-5 1.73 10.53% Jul 7th AntlerLock 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.