(14) #52 Haymaker (10-8)

1427.98 (111)

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# Opponent Result Effect % of Ranking Status Date Event
128 Daybreak Win 15-10 -3.71 4.85% Counts Jul 13th TCT Select Flight Invite West 2019
49 Streetgang Win 14-12 11.94 4.85% Counts Jul 13th TCT Select Flight Invite West 2019
15 CLE Smokestack Loss 8-13 0.13 4.85% Counts Jul 14th TCT Select Flight Invite West 2019
51 El Niño Loss 9-10 -6.25 4.85% Counts Jul 14th TCT Select Flight Invite West 2019
53 MKE Win 13-8 25.06 4.85% Counts Jul 14th TCT Select Flight Invite West 2019
49 Streetgang Win 10-8 13.67 4.73% Counts Jul 14th TCT Select Flight Invite West 2019
23 Brickyard Loss 6-13 -16.68 5.7% Counts (Why) Aug 3rd Heavyweights 2019
71 ISO Atmo Win 13-10 6.58 5.7% Counts Aug 3rd Heavyweights 2019
20 Yogosbo Loss 4-13 -14.97 5.7% Counts (Why) Aug 3rd Heavyweights 2019
23 Brickyard Loss 5-13 -16.68 5.7% Counts (Why) Aug 4th Heavyweights 2019
62 Battery Win 13-8 23.02 5.7% Counts Aug 4th Heavyweights 2019
61 Swans Win 13-9 18.54 5.7% Counts Aug 4th Heavyweights 2019
60 Scythe Win 13-12 1.77 6.34% Counts Aug 17th Cooler Classic 31
91 THE BODY Win 13-6 18.03 6.34% Counts (Why) Aug 17th Cooler Classic 31
61 Swans Loss 11-12 -16.02 6.34% Counts Aug 17th Cooler Classic 31
60 Scythe Loss 8-9 -14.27 6% Counts Aug 18th Cooler Classic 31
53 MKE Loss 7-9 -17.56 5.82% Counts Aug 18th Cooler Classic 31
90 Imperial Win 9-8 -13.05 6% Counts Aug 18th Cooler Classic 31
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.