(1) #5 Revolver (6-2) SW 1

2179.45 (74)

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# Opponent Result Effect % of Ranking Status Date Event
14 Chain Lightning Win 13-12 -7.44 11.98% Jul 13th TCT Pro Elite Challenge 2019
17 Chicago Machine Win 13-11 -3.24 11.98% Jul 13th TCT Pro Elite Challenge 2019
24 Voodoo Win 13-11 -26.51 11.98% Jul 13th TCT Pro Elite Challenge 2019
17 Chicago Machine Win 13-9 22.58 11.98% Jul 14th TCT Pro Elite Challenge 2019
10 Doublewide Loss 11-13 -39.89 11.98% Jul 14th TCT Pro Elite Challenge 2019
12 Rhino Slam! Win 13-7 55.01 11.98% Jul 14th TCT Pro Elite Challenge 2019
9 Sub Zero Win 15-11 53.06 14.06% Aug 2nd 2019 US Open Club Championship
3 Ring of Fire Loss 11-15 -53.58 14.06% Aug 3rd 2019 US Open Club Championship
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.