(1) #143 Name Brand (2-14)

522.5 (1)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
37 Sawtooth** Loss 3-13 0 0 0% Ignored (Why) Jun 25th Eugene Summer Solstice 2022
25 Dark Star** Loss 4-13 0 1 0% Ignored (Why) Jun 25th Eugene Summer Solstice 2022
85 SOUF Loss 9-11 12.5 1 6.73% Counts Jun 25th Eugene Summer Solstice 2022
71 Ghost Train Loss 7-13 -0.51 0 6.73% Counts Jun 25th Eugene Summer Solstice 2022
71 Ghost Train Loss 8-13 3.92 0 6.73% Counts Jun 26th Eugene Summer Solstice 2022
85 SOUF Loss 6-14 -21.68 1 10.88% Counts (Why) Aug 27th CBR 2022
50 Streetgang Loss 10-15 29.59 2 10.88% Counts Aug 27th CBR 2022
49 Switchback** Loss 3-15 0 0 0% Ignored (Why) Aug 27th CBR 2022
71 Ghost Train Loss 6-15 -6.04 0 10.88% Counts (Why) Aug 27th CBR 2022
25 Dark Star** Loss 5-15 0 1 0% Ignored (Why) Aug 28th CBR 2022
95 Make it Rain Loss 9-15 -18.51 1 10.88% Counts Aug 28th CBR 2022
25 Dark Star** Loss 6-15 0 1 0% Ignored (Why) Sep 10th 2022 Oregon Mens Sectional Championship
- Trainwreck and Friends Win 15-9 40.13 1 12.1% Counts Sep 10th 2022 Oregon Mens Sectional Championship
- Burnside 40 Win 15-8 32.06 1 12.1% Counts (Why) Sep 10th 2022 Oregon Mens Sectional Championship
- Trainwreck and Friends Loss 12-15 -72.2 1 12.1% Counts Sep 11th 2022 Oregon Mens Sectional Championship
8 Rhino Slam!** Loss 6-15 0 2 0% Ignored (Why) Sep 11th 2022 Oregon Mens Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.