(27) #98 MOB Ultimate (1-7)

680.04 (25)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
84 Winc City Fog of War Win 11-10 35.05 24 12.07% Counts Jun 26th MOB Invite
53 Bomb Squad Loss 8-13 -12.34 53 12.07% Counts Jun 26th MOB Invite
- SUPA FC Loss 8-10 3.78 12 11.75% Counts Jun 26th MOB Invite
50 John Doe Loss 5-9 -12.43 52 10.36% Counts Jun 26th MOB Invite
84 Winc City Fog of War Loss 9-13 -44.74 24 13.43% Counts Jul 10th MOB Open
53 Bomb Squad Loss 8-13 -13.95 53 13.43% Counts Jul 10th MOB Open
- Redwolves Loss 9-13 21.19 34 13.43% Counts Jul 10th MOB Open
- Oakgrove Boys Loss 8-12 23.44 34 13.43% Counts Jul 10th MOB Open
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.