(1) #54 Colt (15-4)

1418.97 (14)

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# Opponent Result Effect % of Ranking Status Date Event
114 Sherbrooke Gentlemen's Club Win 15-4 10 5.82% Counts (Why) Jun 22nd Boston Invite 2019
34 Blueprint Loss 5-15 -28.92 5.82% Counts (Why) Jun 22nd Boston Invite 2019
57 Lantern Win 10-8 12.02 5.66% Counts Jun 22nd Boston Invite 2019
58 Deathsquad Win 12-10 10.69 5.82% Counts Jun 22nd Boston Invite 2019
34 Blueprint Win 14-12 21.78 5.82% Counts Jun 23rd Boston Invite 2019
83 Club M - Manic Win 14-12 -4.26 5.82% Counts Jun 23rd Boston Invite 2019
19 Sprout Loss 7-15 -11.6 5.82% Counts (Why) Jun 23rd Boston Invite 2019
95 Burly Win 11-5 18.36 6.61% Counts (Why) Jul 20th Vacationland 2019
190 Spring Break '93** Win 13-3 0 0% Ignored (Why) Jul 20th Vacationland 2019
146 Rising Tide U20B Win 13-7 -8.38 7.2% Counts (Why) Jul 20th Vacationland 2019
58 Deathsquad Win 13-10 20.41 7.2% Counts Jul 20th Vacationland 2019
107 Somerville BAG Win 13-7 12.52 7.2% Counts (Why) Jul 21st Vacationland 2019
58 Deathsquad Loss 10-13 -30.51 7.2% Counts Jul 21st Vacationland 2019
150 Watchdogs Win 13-6 -10 8.01% Counts (Why) Aug 3rd Philly Open 2019
126 Babe Win 13-4 8.18 8.01% Counts (Why) Aug 3rd Philly Open 2019
203 Hot Tamales** Win 13-1 0 0% Ignored (Why) Aug 3rd Philly Open 2019
185 Bearproof** Win 13-5 0 0% Ignored (Why) Aug 3rd Philly Open 2019
156 Hazard** Win 13-5 0 0% Ignored (Why) Aug 4th Philly Open 2019
63 Tanasi Loss 14-15 -20.76 8.01% Counts Aug 4th Philly Open 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.