(2) #118 Battleship (6-11)

739.61 (12)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
117 Second Nature Win 11-6 25.41 12 4.28% Counts (Why) Jun 25th Huckfest 2022
70 Alliance Loss 8-10 3.41 11 4.41% Counts Jun 25th Huckfest 2022
96 Dyno Loss 8-9 0.81 13 4.28% Counts Jun 25th Huckfest 2022
- Villains Win 11-8 6.5 10 4.53% Counts Jun 25th Huckfest 2022
70 Alliance Loss 8-9 9.47 11 4.28% Counts Jun 26th Huckfest 2022
123 Atlanta Arson Loss 7-8 -5.68 11 4.02% Counts Jun 26th Huckfest 2022
124 Raptor Win 9-8 4.8 13 4.28% Counts Jun 26th Huckfest 2022
117 Second Nature Loss 12-15 -24.71 12 8.14% Counts Sep 10th 2022 Gulf Coast Mens Sectional Championship
70 Alliance Loss 11-14 2.07 11 8.14% Counts Sep 10th 2022 Gulf Coast Mens Sectional Championship
- Arnold Palmer Alert Win 15-7 17.81 12 8.14% Counts (Why) Sep 10th 2022 Gulf Coast Mens Sectional Championship
117 Second Nature Loss 2-15 -51.24 12 8.14% Counts (Why) Sep 11th 2022 Gulf Coast Mens Sectional Championship
- Arnold Palmer Alert Win 15-10 4.84 12 8.14% Counts Sep 11th 2022 Gulf Coast Mens Sectional Championship
70 Alliance Loss 6-15 -26.21 11 9.05% Counts (Why) Sep 24th 2022 Southeast Mens Regional Championship
123 Atlanta Arson Win 15-12 28.85 11 9.05% Counts Sep 24th 2022 Southeast Mens Regional Championship
6 Chain Lightning** Loss 4-15 0 1 0% Ignored (Why) Sep 24th 2022 Southeast Mens Regional Championship
75 Rush Hour ATL Loss 14-15 16.21 11 9.05% Counts Sep 25th 2022 Southeast Mens Regional Championship
124 Raptor Loss 0-1 -13.1 13 2.08% Counts (Why) Sep 25th 2022 Southeast Mens Regional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.