(1) #235 Buffalo Open (1-15)

10.32 (3)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
93 Mango Tree** Loss 2-13 46.5 4 8.96% Counts (Why) Jul 6th Motown Throwdown 2019
184 Chimney Loss 4-13 -5.31 4 8.96% Counts (Why) Jul 6th Motown Throwdown 2019
123 CaSTLe Loss 5-11 28.05 4 8.22% Counts (Why) Jul 6th Motown Throwdown 2019
228 Flying Dutchmen Win 11-9 45.27 4 8.96% Counts Jul 7th Motown Throwdown 2019
193 Midnight Meat Train Loss 5-13 -10.35 4 8.96% Counts (Why) Jul 7th Motown Throwdown 2019
184 Chimney Loss 2-13 -5.31 4 8.96% Counts (Why) Jul 7th Motown Throwdown 2019
220 Genny Lite Loss 8-13 -28.75 1 11.28% Counts Aug 3rd Philly Open 2019
200 NEO Loss 10-13 14.94 3 11.28% Counts Aug 3rd Philly Open 2019
112 Somerville BAG** Loss 3-13 0 0 0% Ignored (Why) Aug 3rd Philly Open 2019
37 Tanasi** Loss 3-13 0 10 0% Ignored (Why) Aug 3rd Philly Open 2019
170 Adelphos** Loss 2-13 0 1 0% Ignored (Why) Aug 4th Philly Open 2019
230 Hot Tamales Loss 9-14 -38.94 2 11.28% Counts Aug 4th Philly Open 2019
220 Genny Lite Loss 3-10 -49.98 1 13.16% Counts (Why) Sep 7th Upstate New York Mens Club Sectional Championship 2019
118 Shrike** Loss 1-13 0 2 0% Ignored (Why) Sep 7th Upstate New York Mens Club Sectional Championship 2019
139 Overcast** Loss 4-13 0 1 0% Ignored (Why) Sep 7th Upstate New York Mens Club Sectional Championship 2019
27 Phoenix** Loss 1-13 0 5 0% Ignored (Why) Sep 7th Upstate New York Mens Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.