(1) #108 H.O.G. Ultimate (20-16)

1012.99 (8)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
120 baNC Win 12-11 0.96 7 1.95% Counts Jun 15th ATL Classic 2019
52 El Niño Loss 6-11 -3.81 6 1.84% Counts Jun 15th ATL Classic 2019
67 Ironmen Loss 8-13 -5.38 7 1.95% Counts Jun 15th ATL Classic 2019
203 War Machine Win 12-11 -8.91 8 1.95% Counts Jun 15th ATL Classic 2019
85 ATLiens Loss 6-11 -8.45 8 1.84% Counts Jun 16th ATL Classic 2019
67 Ironmen Loss 5-11 -6.82 7 1.79% Counts (Why) Jun 16th ATL Classic 2019
183 Battleship Win 11-3 3.12 8 2.12% Counts (Why) Jul 6th Huntsville Huckfest 2019
67 Ironmen Loss 9-10 2.37 7 2.32% Counts Jul 6th Huntsville Huckfest 2019
152 Predator Win 11-7 5.08 8 2.25% Counts Jul 6th Huntsville Huckfest 2019
37 Tanasi Win 11-10 13.92 10 2.32% Counts Jul 6th Huntsville Huckfest 2019
199 Villains Win 11-3 1.37 8 2.12% Counts (Why) Jul 6th Huntsville Huckfest 2019
36 Freaks Loss 10-15 0.21 9 2.32% Counts Jul 7th Huntsville Huckfest 2019
187 Rampage Win 11-4 2.7 8 2.12% Counts (Why) Jul 7th Huntsville Huckfest 2019
67 Ironmen Loss 5-9 -6.16 7 1.99% Counts Jul 7th Huntsville Huckfest 2019
127 Rougaroux Loss 9-12 -12.07 8 2.6% Counts Jul 20th 2019 Club Terminus
102 Charleston Heat Stroke Loss 10-13 -8.18 7 2.6% Counts Jul 20th 2019 Club Terminus
143 Space Cowboys Loss 10-11 -8.27 8 2.6% Counts Jul 20th 2019 Club Terminus
152 Predator Loss 9-11 -13.22 8 2.6% Counts Jul 21st 2019 Club Terminus
221 Traffic Win 10-7 -9.1 8 2.46% Counts Jul 21st 2019 Club Terminus
199 Villains Win 11-8 -4.57 8 2.6% Counts Jul 21st 2019 Club Terminus
210 Gentlemen's Club Win 11-6 -2.38 8 3.1% Counts (Why) Aug 17th Mudbowl 2019
203 War Machine Win 13-3 0.88 8 3.27% Counts (Why) Aug 17th Mudbowl 2019
183 Battleship Win 13-5 4.87 8 3.27% Counts (Why) Aug 17th Mudbowl 2019
86 Bullet Win 12-7 20.79 8 3.27% Counts (Why) Aug 18th Mudbowl 2019
67 Ironmen Loss 11-12 3.39 7 3.27% Counts Aug 18th Mudbowl 2019
117 Rush Hour ATL Win 8-8 -1.39 8 3% Counts Aug 18th Mudbowl 2019
102 Charleston Heat Stroke Win 13-12 5.93 7 3.89% Counts Sep 7th East Coast Mens Club Sectional Championship 2019
86 Bullet Win 11-10 8.86 8 3.89% Counts Sep 7th East Coast Mens Club Sectional Championship 2019
117 Rush Hour ATL Loss 11-12 -6.88 8 3.89% Counts Sep 7th East Coast Mens Club Sectional Championship 2019
143 Space Cowboys Win 13-12 -2.43 8 3.89% Counts Sep 7th East Coast Mens Club Sectional Championship 2019
38 Lost Boys Win 13-8 37.53 9 3.89% Counts Sep 8th East Coast Mens Club Sectional Championship 2019
37 Tanasi Loss 5-13 -5.58 10 3.89% Counts (Why) Sep 8th East Coast Mens Club Sectional Championship 2019
117 Rush Hour ATL Loss 9-13 -21.18 8 4.37% Counts Sep 21st Southeast Club Mens Regional Championship 2019
63 Turbine Win 10-9 16.66 9 4.37% Counts Sep 21st Southeast Club Mens Regional Championship 2019
14 Chain Lightning** Loss 5-13 0 21 0% Ignored (Why) Sep 21st Southeast Club Mens Regional Championship 2019
99 Bash Bros Win 13-12 7.07 6 4.37% Counts Sep 22nd Southeast Club Mens Regional Championship 2019
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.