(14) #91 Burly (8-4)

1093.43 (55)

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# Opponent Result Effect % of Ranking Status Date Event
205 defunCT** Win 15-4 0 0% Ignored Jul 6th AntlerLock 2019
190 Highlight Reel** Win 15-6 0 0% Ignored Jul 6th AntlerLock 2019
156 One Night Win 15-11 -6.53 10.5% Jul 6th AntlerLock 2019
72 Log Jam Win 14-10 63.85 10.5% Jul 7th AntlerLock 2019
19 Sprout** Loss 6-15 0 0% Ignored Jul 7th AntlerLock 2019
74 Red Tide Loss 11-15 -31.35 10.5% Jul 7th AntlerLock 2019
144 Rising Tide U20B Win 13-8 22.72 11.68% Jul 20th Vacationland 2019
53 Colt Loss 5-11 -31.25 10.72% Jul 20th Vacationland 2019
58 Deathsquad Loss 8-13 -29.05 11.68% Jul 20th Vacationland 2019
187 Spring Break '93 Win 11-6 -20.01 11.05% Jul 20th Vacationland 2019
168 Thunder Boys Win 13-3 7.06 11.68% Jul 21st Vacationland 2019
136 Ender's Outcasts Win 13-9 24.7 11.68% Jul 21st Vacationland 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.