() #- Confluence (0-6)

192.2 (30)

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# Opponent Result Effect % of Ranking Status Date Event
92 Choice City Hops Loss 6-13 32.83 25.53% Jul 21st The Royal Experience 18
120 KC SmokeStack Loss 8-13 8.02 25.53% Jul 21st The Royal Experience 18
80 ISO Atmo** Loss 5-13 0 0% Ignored Jul 21st The Royal Experience 18
83 Supercell** Loss 5-13 0 0% Ignored Jul 21st The Royal Experience 18
110 Dreadnought Loss 4-11 -6.98 23.42% Jul 22nd The Royal Experience 18
153 Rawhide Loss 13-15 -33.67 25.53% Jul 22nd The Royal Experience 18
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.