(7) #172 Hazard (9-10)

656.28 (132)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
129 Kentucky Flying Circus Loss 6-15 -18.81 99 4.99% Counts (Why) Jun 22nd SCINNY 2019
125 Dynasty Loss 5-15 -18.29 78 4.99% Counts (Why) Jun 22nd SCINNY 2019
242 Flying Piglet** Win 13-3 0 179 0% Ignored (Why) Jun 22nd SCINNY 2019
204 Red Imp.ala Win 13-9 10.17 13 4.99% Counts Jun 22nd SCINNY 2019
128 Enigma Loss 9-13 -9.24 31 4.99% Counts Jun 23rd SCINNY 2019
70 Omen Loss 7-13 -0.59 73 4.99% Counts Jun 23rd SCINNY 2019
185 A-Block Loss 6-11 -32.21 122 4.72% Counts Jun 23rd SCINNY 2019
137 Babe Loss 11-13 -3.19 44 6.88% Counts Aug 3rd Philly Open 2019
152 Watchdogs Win 13-11 24.78 140 6.88% Counts Aug 3rd Philly Open 2019
211 Bearproof Win 13-11 -2.66 78 6.88% Counts Aug 3rd Philly Open 2019
230 Hot Tamales Win 13-9 -3.17 118 6.88% Counts Aug 3rd Philly Open 2019
50 Colt** Loss 5-13 0 13 0% Ignored (Why) Aug 4th Philly Open 2019
171 Adelphos Win 13-10 24.27 157 6.88% Counts Aug 4th Philly Open 2019
239 Philadelphia Padawans** Win 13-3 0 0% Ignored (Why) Sep 7th Founders Mens Club Sectional Championship 2019
58 Rumspringa Loss 7-13 6.24 8.98% Counts Sep 7th Founders Mens Club Sectional Championship 2019
18 Patrol** Loss 2-13 0 57 0% Ignored (Why) Sep 7th Founders Mens Club Sectional Championship 2019
211 Bearproof Win 13-11 -3.55 78 8.98% Counts Sep 7th Founders Mens Club Sectional Championship 2019
181 Helots Win 13-8 40.71 32 8.98% Counts Sep 8th Founders Mens Club Sectional Championship 2019
171 Adelphos Loss 10-11 -12.28 157 8.98% Counts Sep 8th Founders Mens Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.