(2) #162 DUPlex (4-9)

710.18 (184)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
29 Clutch** Loss 0-13 0 42 0% Ignored (Why) Jun 29th Texas 2 Finger Mens and Womens
154 Foxtrot Loss 8-12 -25.6 140 6.16% Counts Jun 29th Texas 2 Finger Mens and Womens
69 Riverside Loss 8-13 -0.01 97 6.16% Counts Jun 29th Texas 2 Finger Mens and Womens
229 Texas Toast Win 13-8 0.07 102 6.16% Counts Jun 29th Texas 2 Finger Mens and Womens
150 Louisiana Second Line Win 15-12 23.57 86 6.16% Counts Jun 30th Texas 2 Finger Mens and Womens
161 Supercell Loss 9-12 -22.59 118 6.16% Counts Jun 30th Texas 2 Finger Mens and Womens
116 Papa Bear Loss 12-15 -3.34 136 6.16% Counts Jun 30th Texas 2 Finger Mens and Womens
64 Gaucho Loss 9-13 14.57 52 10.5% Counts Sep 7th Texas Mens Club Sectional Championship 2019
147 Glycerine Loss 9-11 -21.16 100 10.5% Counts Sep 7th Texas Mens Club Sectional Championship 2019
69 Riverside Loss 6-13 -12.2 97 10.5% Counts (Why) Sep 7th Texas Mens Club Sectional Championship 2019
182 E.V.I.L. Win 13-11 9.99 94 10.5% Counts Sep 7th Texas Mens Club Sectional Championship 2019
208 Alamode Win 13-6 34.68 70 10.5% Counts (Why) Sep 8th Texas Mens Club Sectional Championship 2019
116 Papa Bear Loss 12-14 3.36 136 10.5% Counts Sep 8th Texas Mens Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.