(8) #96 Shakedown (12-12)

1127.86 (1)

Click on column to sort  • 
# Opponent Result Effect % of Ranking Status Date Event
85 PanIC Win 10-8 14.12 3.9% Jun 29th Spirit of the Plains 2019
43 7 Sins Loss 8-12 -1.95 4% Jun 29th Spirit of the Plains 2019
219 Madison United Mixed Ultimate Win 12-7 -6.94 4% Jun 29th Spirit of the Plains 2019
117 Pandamonium Win 9-6 12.31 3.56% Jun 30th Spirit of the Plains 2019
14 Chalice** Loss 3-8 0 0% Ignored Jun 30th Spirit of the Plains 2019
182 Jabba Win 8-1 5.07 3.12% Jun 30th Spirit of the Plains 2019
28 The Chad Larson Experience Loss 2-11 -2.09 3.67% Jun 30th Spirit of the Plains 2019
136 BATL Cows Win 13-5 21.02 4.7% Jul 20th 2019 Club Terminus
84 Mutiny Loss 8-12 -17.22 4.7% Jul 20th 2019 Club Terminus
16 Weird** Loss 4-13 0 0% Ignored Jul 20th 2019 Club Terminus
159 Magic City Mayhem Win 13-9 4.57 4.7% Jul 20th 2019 Club Terminus
16 Weird** Loss 3-13 0 0% Ignored Jul 21st 2019 Club Terminus
186 The Umbrella Win 11-4 6.35 4.31% Jul 21st 2019 Club Terminus
78 Memphis STAX Win 12-9 23.37 4.7% Jul 21st 2019 Club Terminus
65 Northern Comfort Loss 8-11 -9.43 5.23% Aug 3rd Heavyweights 2019
100 Nothing's Great Again Loss 12-13 -8.35 5.23% Aug 3rd Heavyweights 2019
55 Toast Loss 11-13 3.37 5.23% Aug 3rd Heavyweights 2019
139 Los Heros Win 12-8 13.89 5.23% Aug 4th Heavyweights 2019
55 Toast Loss 9-13 -7.09 5.23% Aug 4th Heavyweights 2019
65 Northern Comfort Loss 6-13 -22.36 5.23% Aug 4th Heavyweights 2019
209 Duloofda Win 13-8 -6.11 5.82% Aug 17th Cooler Classic 31
191 Mastodon Win 13-9 -3.95 5.82% Aug 17th Cooler Classic 31
138 EMU Win 11-8 11.51 5.82% Aug 17th Cooler Classic 31
81 Stripes Loss 6-13 -30.89 5.82% Aug 17th Cooler Classic 31
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.