() #107 FlyTrap (9-7)

1038.84 (101)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
175 Oasis Ultimate Win 15-9 9.38 179 5.21% Counts Jul 8th Summer Glazed Daze 2023
217 Flood Zone** Win 15-4 0 133 0% Ignored (Why) Jul 8th Summer Glazed Daze 2023
141 Catalyst Win 11-10 -2.61 20 5.21% Counts Jul 8th Summer Glazed Daze 2023
152 Verdant Loss 11-12 -24.76 104 6.8% Counts Aug 12th HoDown Showdown 2023
66 Malice in Wonderland Loss 12-13 7.65 5 6.8% Counts Aug 12th HoDown Showdown 2023
86 Crown Peach Loss 11-12 -1.23 76 6.8% Counts Aug 12th HoDown Showdown 2023
75 Brunch Club Win 13-12 20.36 293 6.8% Counts Aug 13th HoDown Showdown 2023
122 Magnanimouse Loss 13-14 -13.32 102 6.8% Counts Aug 13th HoDown Showdown 2023
160 Moontower Win 15-11 10.43 60 6.8% Counts Aug 13th HoDown Showdown 2023
115 Dizzy Kitty Loss 11-13 -20.4 65 7.56% Counts Aug 26th Soda City Round Robin
115 Dizzy Kitty Win 11-10 8.56 65 7.56% Counts Aug 26th Soda City Round Robin
248 Pickles** Win 13-3 0 116 0% Ignored (Why) Sep 9th 2023 Mixed North Carolina Sectional Championship
96 Bear Jordan Win 13-12 14.9 14 8.42% Counts Sep 9th 2023 Mixed North Carolina Sectional Championship
66 Malice in Wonderland Loss 10-12 -0.76 5 8.42% Counts Sep 9th 2023 Mixed North Carolina Sectional Championship
96 Bear Jordan Win 15-13 23.09 14 8.42% Counts Sep 10th 2023 Mixed North Carolina Sectional Championship
85 Too Much Fun Loss 10-15 -31.42 55 8.42% Counts Sep 10th 2023 Mixed North Carolina Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.