(9) #152 Scarecrow (9-10)

843.02 (88)

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# Opponent Result Effect % of Ranking Status Date Event
125 Night Shift Win 12-11 15.32 5.1% Counts Jul 6th AntlerLock 2019
130 Default Loss 10-13 -9.5 5.1% Counts Jul 6th AntlerLock 2019
122 Funk Win 12-10 21.64 5.1% Counts Jul 6th AntlerLock 2019
103 Birds Loss 9-15 -15.25 5.1% Counts Jul 7th AntlerLock 2019
157 WHUF* Win 13-4 30.81 5.1% Counts (Why) Jul 7th AntlerLock 2019
87 Sunken Circus Loss 3-10 -11.63 4.45% Counts (Why) Jul 7th AntlerLock 2019
256 Dead Reckoning** Win 15-3 0 0% Ignored (Why) Jul 20th Vacationland 2019
271 Cool Whip** Win 12-2 0 0% Ignored (Why) Jul 20th Vacationland 2019
153 HAOS Loss 8-9 -7.93 5.36% Counts Jul 20th Vacationland 2019
125 Night Shift Win 8-7 15.14 5.04% Counts Jul 21st Vacationland 2019
217 Albany Airbenders Win 9-6 1.65 5.04% Counts Jul 21st Vacationland 2019
87 Sunken Circus Loss 7-13 -12.44 5.67% Counts Jul 21st Vacationland 2019
193 Face Off Loss 11-12 -24.89 7.02% Counts Aug 17th Chowdafest 2019
56 Darkwing Loss 8-11 15.27 7.02% Counts Aug 17th Chowdafest 2019
190 Sorted Beans Win 13-5 30.38 7.02% Counts (Why) Aug 17th Chowdafest 2019
121 Happy Valley Loss 7-13 -29.59 7.02% Counts Aug 17th Chowdafest 2019
196 x-C Win 10-8 3.93 6.83% Counts Aug 18th Chowdafest 2019
89 The Bandits Loss 7-13 -16.67 7.02% Counts Aug 18th Chowdafest 2019
87 Sunken Circus Loss 8-12 -6.84 7.02% Counts Aug 18th Chowdafest 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.