(3) #115 STAX (13-8)

1037.43 (4)

Click on column to sort  • 
# Opponent Result Effect % of Ranking Status Date Event
212 Mixed Results Win 13-7 1.59 4.46% Jul 7th Huckfest 2018
226 Baywatch Win 13-7 -6.25 4.46% Jul 7th Huckfest 2018
177 OutKast Win 13-5 12.13 4.46% Jul 7th Huckfest 2018
151 LoveShack Loss 5-5 -6.05 3.24% Jul 7th Huckfest 2018
84 'Shine Loss 10-12 -2.53 4.46% Jul 8th Huckfest 2018
201 Mississippi Blues Win 12-5 5.92 4.28% Jul 8th Huckfest 2018
151 LoveShack Win 11-4 17.88 4.09% Jul 8th Huckfest 2018
159 Hellbenders Win 9-8 -5.93 5.51% Aug 11th Hootie on the Hill 2018
128 Boomtown Loss 6-8 -18.95 5% Aug 11th Hootie on the Hill 2018
240 Memphis Hustle & Flow** Win 13-2 0 0% Ignored Aug 11th Hootie on the Hill 2018
234 rubber duck ultimate.** Win 10-3 0 0% Ignored Aug 11th Hootie on the Hill 2018
130 Impact Loss 8-11 -26.85 5.82% Aug 12th Hootie on the Hill 2018
135 Blitzkrieg Win 14-12 8.74 5.82% Aug 12th Hootie on the Hill 2018
94 Tex Mix Loss 9-13 -18.73 5.82% Aug 12th Hootie on the Hill 2018
122 Huntsville Outlaws Win 13-9 30.91 7.21% Sep 8th Gulf Coast Mixed Sectional Championship 2018
240 Memphis Hustle & Flow** Win 13-5 0 0% Ignored Sep 8th Gulf Coast Mixed Sectional Championship 2018
82 Method Loss 8-9 5.14 6.82% Sep 8th Gulf Coast Mixed Sectional Championship 2018
201 Mississippi Blues Win 12-2 9.84 6.92% Sep 8th Gulf Coast Mixed Sectional Championship 2018
122 Huntsville Outlaws Loss 10-12 -20.11 7.21% Sep 9th Gulf Coast Mixed Sectional Championship 2018
197 Magic City Mayhem Win 13-7 8.19 7.21% Sep 9th Gulf Coast Mixed Sectional Championship 2018
82 Method Loss 9-10 5.45 7.21% Sep 9th Gulf Coast Mixed Sectional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.