(1) #40 Five One Two (13-6)

1485.29 (9)

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# Opponent Result Effect % of Ranking Status Date Event
69 Mental Toss Flycoons Win 13-9 7.91 3.59% Jun 16th Fort Collins Summer Solstice 2018
44 Bozos Loss 7-13 -21.65 3.59% Jun 16th Fort Collins Summer Solstice 2018
109 Superstition Win 13-9 0.21 3.59% Jun 16th Fort Collins Summer Solstice 2018
8 Love Tractor Win 11-10 19.3 3.59% Jun 16th Fort Collins Summer Solstice 2018
28 Mesteño Win 15-12 14.05 3.59% Jun 17th Fort Collins Summer Solstice 2018
14 Lochsa Loss 10-15 -6.52 3.59% Jun 17th Fort Collins Summer Solstice 2018
116 Moontower Win 9-7 -11.31 6.24% Sep 8th Texas Mixed Sectional Championship 2018
178 Balloon** Win 11-2 0 0% Ignored Sep 8th Texas Mixed Sectional Championship 2018
221 Chili Poppers** Win 11-1 0 0% Ignored Sep 8th Texas Mixed Sectional Championship 2018
49 Cosa Nostra Win 11-6 29.78 6.43% Sep 9th Texas Mixed Sectional Championship 2018
21 Public Enemy Loss 8-10 -5.12 6.62% Sep 9th Texas Mixed Sectional Championship 2018
64 Sellout Win 9-7 5.48 6.24% Sep 9th Texas Mixed Sectional Championship 2018
138 The Strangers Win 13-8 -4.06 7.56% Sep 22nd South Central Mixed Regional Championship 2018
118 Risky Business Win 13-4 11.96 7.56% Sep 22nd South Central Mixed Regional Championship 2018
28 Mesteño Loss 7-13 -39.31 7.56% Sep 22nd South Central Mixed Regional Championship 2018
97 tHUMP Win 15-10 8.85 7.56% Sep 22nd South Central Mixed Regional Championship 2018
10 shame. Loss 7-15 -19.69 7.56% Sep 23rd South Central Mixed Regional Championship 2018
43 Flight Club Win 15-10 36.13 7.56% Sep 23rd South Central Mixed Regional Championship 2018
49 Cosa Nostra Loss 13-15 -26.82 7.56% Sep 23rd South Central Mixed Regional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.