() #7 Toro (14-3) SE 1

1953.41 (17)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
40 Lochsa Win 15-11 9.36 1 6.16% Counts (Why) Jul 10th TCT Pro Elite Challenge Colorado Cup 2021
133 Mixed Signals** Win 15-4 0 20 0% Ignored (Why) Jul 10th TCT Pro Elite Challenge Colorado Cup 2021
126 The Strangers** Win 15-2 0 20 0% Ignored (Why) Jul 10th TCT Pro Elite Challenge Colorado Cup 2021
4 shame. Loss 9-15 -37.16 4 6.53% Counts (Why) Jul 11th TCT Pro Elite Challenge Colorado Cup 2021
40 Lochsa Win 14-10 9.96 1 6.53% Counts (Why) Jul 11th TCT Pro Elite Challenge Colorado Cup 2021
42 MOONDOG Win 13-12 -27.13 33 6.53% Counts Jul 11th TCT Pro Elite Challenge Colorado Cup 2021
50 Malice in Wonderland Win 15-7 2.06 20 7.33% Counts (Why) Jul 31st Southeast Showdown
16 'Shine Win 15-8 31.73 4 8.71% Counts (Why) Aug 21st AMP Invite
9 AMP Loss 9-14 -67.46 4 8.71% Counts (Why) Aug 21st AMP Invite
18 Sprocket Win 15-11 30.78 11 8.71% Counts (Why) Aug 21st AMP Invite
3 Drag'n Thrust Win 15-10 69.42 5 9.23% Counts (Why) Aug 22nd AMP Invite
1 Space Heater Loss 8-15 -31.82 8 9.23% Counts (Why) Aug 22nd AMP Invite
174 Donut** Win 13-0 0 152 0% Ignored (Why) Sep 18th North Carolina Mixed Club Sectional Championship 2021
64 Storm Win 11-7 -8.93 32 10.69% Counts (Why) Sep 18th North Carolina Mixed Club Sectional Championship 2021
121 Too Much Fun** Win 13-2 0 106 0% Ignored (Why) Sep 18th North Carolina Mixed Club Sectional Championship 2021
234 Rampage** Win 13-1 0 0% Ignored (Why) Sep 18th North Carolina Mixed Club Sectional Championship 2021
37 Superlame Win 15-6 20.87 13 11.63% Counts (Why) Sep 19th North Carolina Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.