() #1 shame. (16-1) SC 1

2267.54 (0)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
71 Sego** Win 15-2 0 131 0% Ignored (Why) Jun 24th Colorado Summer Solstice 2023
95 Space Ghosts** Win 15-4 0 148 0% Ignored (Why) Jun 24th Colorado Summer Solstice 2023
80 Flagstaff Ultimate** Win 15-4 0 16 0% Ignored (Why) Jun 24th Colorado Summer Solstice 2023
33 Mile High Trash Win 12-8 -10.78 19 5.53% Counts Jun 25th Colorado Summer Solstice 2023
37 Impact** Win 15-6 0 51 0% Ignored (Why) Jun 25th Colorado Summer Solstice 2023
32 Kansas City United Win 13-7 -3.9 23 5.53% Counts (Why) Jun 25th Colorado Summer Solstice 2023
2 Drag'n Thrust Win 15-14 0.3 5 7.62% Counts Aug 4th 2023 US Open Club Championships ICC
10 NOISE Win 15-8 19.38 1 7.62% Counts (Why) Aug 4th 2023 US Open Club Championships ICC
11 Seattle Mixtape Win 15-12 -5.1 15 7.62% Counts Aug 5th 2023 US Open Club Championships ICC
3 AMP Loss 12-15 -38.68 7 7.62% Counts Aug 5th 2023 US Open Club Championships ICC
13 Polar Bears Win 15-6 15.58 8 7.62% Counts (Why) Aug 6th 2023 US Open Club Championships ICC
34 Dirty Bird Win 15-8 -11.08 42 8.47% Counts (Why) Aug 19th TCT Elite Select Challenge 2023
8 Sprocket Win 15-10 12.68 14 8.47% Counts Aug 19th TCT Elite Select Challenge 2023
18 Lawless Win 15-11 -12.39 17 8.47% Counts Aug 19th TCT Elite Select Challenge 2023
12 Rally Win 15-8 14.37 6 8.47% Counts (Why) Aug 20th TCT Elite Select Challenge 2023
4 Space Force Win 15-12 7.48 15 8.47% Counts Aug 20th TCT Elite Select Challenge 2023
8 Sprocket Win 15-10 12.68 14 8.47% Counts Aug 20th TCT Elite Select Challenge 2023
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.