() #10 Space Heater (6-8) MA 2

1897.63 (13)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
25 Alloy Win 12-7 16.24 4 4.66% Counts (Why) Jun 9th AMP Invite 2019
2 AMP Loss 8-10 -2.51 14 4.53% Counts Jun 9th AMP Invite 2019
37 Jughandle Loss 10-11 -22.45 15 4.66% Counts Jun 9th AMP Invite 2019
23 Rally Win 13-8 15.13 14 4.66% Counts Jun 9th AMP Invite 2019
6 BFG Loss 12-15 -17.74 9 7.13% Counts Aug 2nd 2019 US Open Club Championship
12 Blackbird Win 15-11 27.9 24 7.13% Counts Aug 2nd 2019 US Open Club Championship
1 Drag'n Thrust Loss 11-15 -6.33 15 7.13% Counts Aug 3rd 2019 US Open Club Championship
2 AMP Loss 10-13 -9.09 14 7.13% Counts Aug 4th 2019 US Open Club Championship
14 Love Tractor Win 12-10 16.15 3 8.83% Counts Aug 31st TCT Pro Championships 2019
1 Drag'n Thrust Loss 9-13 -11.6 15 8.83% Counts Aug 31st TCT Pro Championships 2019
31 XIST Loss 13-14 -38.41 14 8.83% Counts Aug 31st TCT Pro Championships 2019
37 Jughandle Win 15-7 25.69 15 8.83% Counts (Why) Sep 1st TCT Pro Championships 2019
4 Slow White Loss 10-14 -27.2 12 8.83% Counts Sep 1st TCT Pro Championships 2019
13 Toro Win 14-10 34.04 24 8.83% Counts Sep 1st TCT Pro Championships 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.