() #6 BFG (12-4) NW 2

1967.11 (9)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
4 Slow White Win 12-10 16.22 12 5.36% Counts Jul 13th TCT Pro Elite Challenge 2019
32 NOISE Win 13-10 -1.54 2 5.36% Counts Jul 13th TCT Pro Elite Challenge 2019
8 shame. Loss 9-13 -26 10 5.36% Counts Jul 13th TCT Pro Elite Challenge 2019
14 Love Tractor Loss 10-13 -26.56 3 5.36% Counts Jul 14th TCT Pro Elite Challenge 2019
30 No Touching! Win 10-9 -11.4 26 5.36% Counts Jul 14th TCT Pro Elite Challenge 2019
37 Jughandle Win 13-6 11.09 15 5.36% Counts (Why) Jul 14th TCT Pro Elite Challenge 2019
10 Space Heater Win 15-12 15.5 13 6.29% Counts Aug 2nd 2019 US Open Club Championship
3 Seattle Mixtape Loss 10-15 -22.62 17 6.29% Counts Aug 3rd 2019 US Open Club Championship
2 AMP Loss 11-15 -16.17 14 6.29% Counts Aug 3rd 2019 US Open Club Championship
28 Lights Out Win 13-5 20.8 33 7% Counts (Why) Aug 17th Northwest Fruit Bowl 2019
60 Rubix Win 13-8 -7.98 51 7% Counts Aug 17th Northwest Fruit Bowl 2019
48 Classy Win 13-9 -6.18 44 7% Counts Aug 17th Northwest Fruit Bowl 2019
26 Public Enemy Win 13-6 24.91 9 7% Counts (Why) Aug 17th Northwest Fruit Bowl 2019
29 Lotus Win 13-10 0.31 39 7% Counts Aug 18th Northwest Fruit Bowl 2019
26 Public Enemy Win 13-10 4.46 9 7% Counts Aug 18th Northwest Fruit Bowl 2019
3 Seattle Mixtape Win 13-11 25.99 17 7% Counts Aug 18th Northwest Fruit Bowl 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.