(10) #16 Weird (16-4) SE 3

1812.86 (94)

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# Opponent Result Effect % of Ranking Status Date Event
84 FlyTrap Win 13-10 -16.57 5.85% Counts Jun 22nd Summer Glazed Daze 2019
59 8 Bit Heroes Win 10-8 -10.07 5.69% Counts Jun 22nd Summer Glazed Daze 2019
21 Columbus Cocktails Loss 8-13 -33.31 5.85% Counts Jun 22nd Summer Glazed Daze 2019
68 JLP Win 11-9 -15.85 5.85% Counts Jun 23rd Summer Glazed Daze 2019
24 Alloy Win 11-9 10.73 5.85% Counts Jun 23rd Summer Glazed Daze 2019
31 Storm Win 12-10 4.85 5.85% Counts Jun 23rd Summer Glazed Daze 2019
9 Toro Loss 13-15 -7.2 5.85% Counts Jun 23rd Summer Glazed Daze 2019
62 Memphis STAX Win 13-5 9.85 7.24% Counts (Why) Jul 20th 2019 Club Terminus
197 The Umbrella** Win 13-5 0 0% Ignored (Why) Jul 20th 2019 Club Terminus
92 m'kay Ultimate** Win 13-5 0 0% Ignored (Why) Jul 20th 2019 Club Terminus
99 Shakedown** Win 13-4 0 0% Ignored (Why) Jul 20th 2019 Club Terminus
88 Mutiny** Win 12-5 0 0% Ignored (Why) Jul 21st 2019 Club Terminus
92 m'kay Ultimate** Win 13-5 0 0% Ignored (Why) Jul 21st 2019 Club Terminus
99 Shakedown** Win 13-3 0 0% Ignored (Why) Jul 21st 2019 Club Terminus
17 Love Tractor Win 14-7 57.25 8.96% Counts (Why) Aug 17th TCT Elite Select Challenge 2019
32 No Touching! Win 15-14 -5.27 8.96% Counts Aug 17th TCT Elite Select Challenge 2019
30 XIST Win 12-8 28.65 8.96% Counts Aug 17th TCT Elite Select Challenge 2019
21 Columbus Cocktails Win 11-8 32 8.96% Counts Aug 18th TCT Elite Select Challenge 2019
4 Wild Card Loss 6-10 -24.74 8.22% Counts Aug 18th TCT Elite Select Challenge 2019
9 Toro Loss 6-9 -27.69 7.96% Counts Aug 18th TCT Elite Select Challenge 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.