(1) #19 Columbus Cocktails (26-15) GL 1

1692.19 (18)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
83 FlyTrap Win 13-4 1.27 16 1.65% Counts (Why) Jun 22nd Summer Glazed Daze 2019
62 8 Bit Heroes Win 13-8 1.54 3 1.65% Counts Jun 22nd Summer Glazed Daze 2019
20 Weird Win 13-8 8.12 5 1.65% Counts Jun 22nd Summer Glazed Daze 2019
43 Murmur Win 13-12 -1.76 14 1.65% Counts Jun 23rd Summer Glazed Daze 2019
110 Rat City Win 13-6 -0.3 4 1.65% Counts (Why) Jun 23rd Summer Glazed Daze 2019
32 Storm Loss 12-13 -4.28 11 1.65% Counts Jun 23rd Summer Glazed Daze 2019
15 Loco Win 13-12 3.16 7 1.65% Counts Jun 23rd Summer Glazed Daze 2019
39 Birdfruit Win 12-11 -1.46 6 1.96% Counts Jul 13th TCT Pro Elite Challenge 2019
9 Blackbird Loss 9-13 -5.69 6 1.96% Counts Jul 13th TCT Pro Elite Challenge 2019
34 XIST Win 13-9 5.12 24 1.96% Counts Jul 13th TCT Pro Elite Challenge 2019
28 No Touching! Win 13-12 1.28 9 1.96% Counts Jul 14th TCT Pro Elite Challenge 2019
9 Blackbird Win 13-12 5.16 6 1.96% Counts Jul 14th TCT Pro Elite Challenge 2019
1 Seattle Mixtape Loss 7-13 -3.56 10 1.96% Counts Jul 14th TCT Pro Elite Challenge 2019
4 Mischief Loss 11-12 2.77 67 1.96% Counts Jul 14th TCT Pro Elite Challenge 2019
117 Bird** Win 13-4 0 1 0% Ignored (Why) Jul 27th TCT Select Flight Invite East 2019
40 Chalice Loss 7-13 -17.17 0 2.2% Counts Jul 27th TCT Select Flight Invite East 2019
32 Storm Win 11-9 2.66 11 2.2% Counts Jul 27th TCT Select Flight Invite East 2019
26 The Chad Larson Experience Win 13-10 6.24 0 2.2% Counts Jul 27th TCT Select Flight Invite East 2019
21 Bucket Win 13-8 10.8 5 2.2% Counts Jul 28th TCT Select Flight Invite East 2019
40 Chalice Win 13-11 0.48 0 2.2% Counts Jul 28th TCT Select Flight Invite East 2019
29 Alloy Win 13-12 1.24 6 2.2% Counts Jul 28th TCT Select Flight Invite East 2019
122 Nothing's Great Again** Win 15-6 0 1 0% Ignored (Why) Aug 17th TCT Elite Select Challenge 2019
15 Loco Loss 14-15 -1.64 7 2.61% Counts Aug 17th TCT Elite Select Challenge 2019
4 Mischief Loss 9-13 -4.14 67 2.61% Counts Aug 17th TCT Elite Select Challenge 2019
17 Polar Bears Win 9-7 7.29 11 2.4% Counts Aug 18th TCT Elite Select Challenge 2019
20 Weird Loss 8-11 -10.09 5 2.61% Counts Aug 18th TCT Elite Select Challenge 2019
11 Lochsa Loss 6-10 -9.58 8 2.4% Counts Aug 18th TCT Elite Select Challenge 2019
4 Mischief Loss 8-9 3.52 67 2.47% Counts Aug 18th TCT Elite Select Challenge 2019
132 Liquid Hustle Win 13-6 -4.5 3 3.49% Counts (Why) Sep 21st Great Lakes Mixed Club Regional Championship 2019
168 ELevate** Win 12-5 0 2 0% Ignored (Why) Sep 21st Great Lakes Mixed Club Regional Championship 2019
107 Shakedown Win 13-6 0.02 2 3.49% Counts (Why) Sep 21st Great Lakes Mixed Club Regional Championship 2019
33 Hybrid Win 13-8 12.65 0 3.49% Counts Sep 22nd Great Lakes Mixed Club Regional Championship 2019
121 Stripes** Win 13-5 0 2 0% Ignored (Why) Sep 22nd Great Lakes Mixed Club Regional Championship 2019
23 U54 Ultimate Win 12-10 7.19 2 3.49% Counts Sep 22nd Great Lakes Mixed Club Regional Championship 2019
5 BFG Loss 13-15 2.38 92 4.65% Counts Oct 24th USA Ultimate National Championships 2019
2 Drag'n Thrust Loss 8-15 -10.75 84 4.65% Counts Oct 24th USA Ultimate National Championships 2019
14 Public Enemy Win 15-14 9.4 14 4.65% Counts Oct 24th USA Ultimate National Championships 2019
18 Superlame Win 15-13 11.09 125 4.65% Counts Oct 25th USA Ultimate National Championships 2019
4 Mischief Loss 8-15 -14.68 67 4.65% Counts Oct 25th USA Ultimate National Championships 2019
1 Seattle Mixtape Loss 11-15 -0.1 10 4.65% Counts Oct 25th USA Ultimate National Championships 2019
18 Superlame Loss 12-15 -14.03 125 4.65% Counts Oct 26th USA Ultimate National Championships 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.